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Vana fest 2010! Enjoy
by Knivesmillions Feb 28th 2010 at 5:15AM
Filed under: FFXI, Community

Level Cap Increase
History is about to be made with the increase of the level cap in the March version update and beyond! The increase will take place in stages until the new maximum, level 99, has been reached.

Up until now, character strength has been limited to level 75, and additions to the game such as monsters, strategic content, and equipment had been designed to correspond to this.

However, with the game having reached a certain level of maturity and the bulk of existing notorious monsters having already fallen prey to tenacious bands of adventurers, the development team has deemed that the time is now ripe for the bar to be raised.
Level Cap Considerations
We are aware that players will inevitably feel concern over how in-game elements such as support jobs, experience camps, and merit points will be affected by this change. We would like to take a moment to explain the measures that are in the pipes to preserve game balance.

Support job abilities that are not expected to steal the limelight from main jobs as a result of the level cap increase will be allowed to come into play. Furthermore, there are plans to tweak certain job abilities, job traits, and magic spells on an ongoing basis in order to further accentuate the uniqueness of each job when used in a main role, as well as its versatility when playing a supporting role.

New camping grounds are scheduled to be added to cater to the anticipated rise in demand for experience parties. Furthermore, the redistribution of monsters in existing areas is also under consideration.

An increase in maximum upgrades is being considered for existing merit point skills and attributes. Preparations are also under way for the introduction of a new type of merit point for players who have reached the new level 99 summit.


Abyssea
“Abyssea,” the all-new series of battle-oriented add-ons has been announced.
Abyssea is a parallel world existing beside Vana'diel. A land fraught with perils, Abyssea is home to savage hordes of heretofore unseen creatures. Ferocious, towering NMs, new-look HNMs—even the garden varieties will confound would-be challengers with their unfamiliar and formidable powers. These and a whole host more await hapless adventurers with open arms and voracious maws.
In Abyssea, concerns such as the over-population of battle areas and the need for large time investments will be a thing of the past. The development team is hard at work creating a world where parties can engage in rewarding battles with powerful foes and collect prized equipment with the least of fuss. The expansive realm of Abyssea will comprise several new areas which will be introduced over the course of three add-ons.
Visit the official Abyssea website for all the details!


--------------------------------------------------------------------------

Jobs

Job-specific Emotes
Planned for further down the line is the addition of job-specific emotes. The finer points of how these new motions will be acquired are still under consideration, but players can expect a charming set of animations that will allow them to role-play their chosen profession with greater expressiveness than ever before!

[ Beastmaster ]

The following changes will be made to enhance the usability of the job ability “Call Beast”:

- New synergy recipes for the creation of consumable items required to perform the ability will be with a higher rate of yield for HQ items.
- Certain ingredients needed to synthesize/synergize the items will become more readily obtainable.

[ Summoner ]
Two new long-awaited avatars, Alexander and Odin will be added. Both new avatars will appear and do the summoner’s bidding only when Astral Flow is in effect. Be aware, invoking one or the other will automatically initiate Astral Flow, the effect of which will end upon the avatar’s release. In accordance of their introduction, summoners will become able to use the “Astral Flow” job ability even when no avatars have been invoked.
Avatar: Alexander
Uses “Perfect Defense” to reduce damage sustained by party members and prevent status ailments.
- Damage reduction and resistance rate will vary with the summoner’s remaining MP.

Avatar: Odin
Uses “Zantetsuken” to vanquish all foes within the area of effect in one fell strike.
- When used against NMs, will instead deal damage.
- Amount of damage dealt and accuracy will vary with the summoner’s remaining MP.
- More monsters within the area of effect will reduce accuracy.

[ Puppetmaster ]
With adjustments to attributes of the Harlequin and Valoredge X-900 frames and the performance of attachments, automatons will be made more durable against incapacitation. In addition, the hand-to-hand combat rating of puppetmasters will be raised from rank C to A, making them formidable combatants in their own right.


------------------------------------------------
Campaign
The new version update will offer a host of additions sure to delight veteran campaigners, including:
  - A long-awaited decoration unlocked
  - New Campaign Ops
  - A new battleground: Castle Zvahl
  - …and all-new rewards!

Among the new rewards will be formidable weapons that allow the wielder to employ devastating weapon skills formerly exclusive to certain Campaign NPCs.


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 Also this moogle that will augment your relics


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Notorious Monsters
Following on the heels of the fearsome foes introduced in the November 2009 version update, hordes of new notorious monsters will be joining the ranks in the coming version updates. Even the most combat-honed adventurers can expect to have their abilities tested to the limit, so begin steeling yourself for battle today!


-------------------------------------------
World Integration
To streamline server maintenance and provide our users with a more unified gaming environment, the March version update will see the merger and integration of certain low-population Worlds.
Projected World integration map:

 check for updates at http://www.playonline.com/ff11us/event/vanafes2010
Tags: Vana, fest
 Report   1 Comments  Rating:
Comments about this..
Chainspell
Mar 2nd 2010 at 9:50AM
1
wow level 100 cap... thats insane! man i wanted a server merging on our server... but i guess we have more ppl than on other servers..
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