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The Lore of Vana'diel - 10/18/2007 11:56:42 AM   
Aralays

 

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Hello-wello everyone.
 
In this thread you will find many interesting information about Vana'diel. Geography, history, political influences and events and many more. At the moment I am still writing stuff and Libri is still proofreading it, but soon I will insert the finished texts. If there is anything backgroundwise you are interested in, please tell me and I will try to find out.
 
Thanks to the new spoiler button
Really cool, huh?
 I can tell you both the official story and the secret parts. That way you can read for example the whole history of Vana'diel how it is know to a well-known scholar and it may be known to your character at the start of the game. Hidden under the spoilers are facts you will learn during the missions, so if you don't want to read something, you don't have to.


< Message edited by Aralays -- 10/18/2007 11:59:30 AM >
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A multitude of informations about the world we play in: Vana'diel
 
Fun and Excitement in the wonderous world of FFXI
 
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RE: The Lore of Vana'diel - 10/18/2007 12:01:07 PM   
Aralays

 

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The Geography of Vana'diel
 

The name Vana’diel itself is very old. The meaning of it is unknown, but the ancient people named the world they lived in Vana’diel and so it is still known today.

 

It is at the moment unknown if Vana’diel is a flat world or in fact a spherical planet, but there are some hints:
  • The constellations in the sky don’t move. They are in the same position all the time, which means that the sky of Vana’diel is either a sphere around the planet or a dome above the plane. Sun and Moon move inside this room and circle around Vana’diel.
  • The sun seems to be at the zenith at the same moment in all continents, which leads to the conclusion that Vana’diel is in fact a plane. But on the same time a cutscene in the end of CoP seems to show the High North as a place resembling the North Pole of a spherical planet.

(Note: Most likely SquareEnix wants Vana’diel to be in a geocentrically universe and just doesn’t bother with such things like different time zones and similar problems, especially when certain things like latent effects, crafting success and monster spawns depend on the night/day-time rhythm.)

 

The Lands of Altana

 

The most important area in Vana’diel are the Lands of Altana (in Aradjiah also known as “the Middle Lands”) which consists of the continents Quon and Mindartia and the three islands Qufim, Zepwell and Elshimo (and a number of smaller islands).

 

       Quon:

 

The northlands of Quon are a cold and dark region, inhabited by sinister and unknown creatures.

The enormous Achaque Mountain Range reaches high up into the sky and catches the cold winds from the north, causing a considerable warm climate in the farther south parts of Quon. The coldness stays in the northern region, so the northlands are almost completely covered in permanent ice and snow.

Below the Achaque Mountains connects the Ranguemont Pass, an old cave system, the forests of Ronfaure to the highlands of Fauregandi. The Beaucedine Glacier is in fact a couple smaller glaciers grown to such a size that they united almost to a single mass of ice. Hidden under the ice-masses are remnants of the Ancients. The city of Fei’Yin and the towers and underground ruins of Pso’Xia are memories of an age long forgotten.

Behind the cold Fauregandi lies the even more unknown lands of Valdeaunia. It consists of two main areas, the Uleguerand Range and the gloomy Xarcabard. Uleguerand Range is the highest region above sea level on Quon and it is inhabited by Gigas and Orcs, which travel to Quon from the High North when the Sea of Shu’Meyo is frozen. Because of the difficult pathways up from the shore to the Range, the knights of San d’Oria often fought the orcish invaders here with the advantage of the higher ground and the disadvantages of the Orcs. Located in Uleguerand Range is also the Bearclaw Pinnacle, the highest mountain on Quon. In the dark valleys of Xarcabard the horrible Castle Zvahl was built for the Shadowlord above and out of ruins of the Ancients. Kindred and lesser demons patrol here, whispering of their Dark Divinity.

 

The middlelands of Quon are the countries Norvallen, Ronfaure and the Tavnazian Archipelago with their lush green forests and rolling hills.

Ronfaure is the name of the widespread forestlands on the southern foot of the Achaque Mountains. It is the homeland of the Kingdom of San d’Oria. Many smaller and larger elvaan settlements are found in Ronfaure including San d’Oria, the capital city herself. The western part of the country is free for everyone to travel and hunt, while the much smaller eastern part is the royal hunting ground, where just the royal family d’Oraguille and their vassals are allowed to hunt (although fishing in the Cheval River is allowed for everyone). The large tomb of Dragonking Ranperre d’Oraguille is also located in the eastern part. At the northwestern end of Ronfaure lies Mount Ghelsba with its labyrinth of caves and plateaus and little valleys. Some years ago the Vileblood orc tribe under Warchief Vatgit built an outpost here.

Norvallen is a region full of hills. It reaches from the Sea of Shu’Meyo from the east to the gloomy Jugner Forest in the west and is bordered by the southern ends of the Achaque Mountains in the north and the Ancheralle Mountains in the south. The Batallia Downs in the eastern part of Norvallen house the older Coveffe Barrows and the younger Eldieme Necropolis, two burial places for Elvaan from both the Kingdom of San d’Oria and the Marquisate of Tavnazia. Today the Necropolis is hounted by the spirits of the fallen from the Crystal War, although on the surface the Batallia Downs are still the silent hill-lands they always were. West of the Batallia Downs lies the Jugner Forest, a much wilder and deeper forest than the well-cared woods of Ronfaure. Mighty Beasts and beastmen aswell lurk today in this dark place hunting travellers between the Kingdom of San d’Oria and Jeuno. Merchants of San d’Oria often shorten their traveltimes by using the ships on Phanauet Channel which connects Ronfaure with the northern end of Jugner Forest and then switching to the ships on Lake Mechicume and Tisaret River until they reach the large road to Batallia Downs. On the southern end of Jugner Forest there was once an elvaan village, La Vaule, hidden under the trees and almost in the Ancheralle mountains. Ten years after the end of the Crystal War the orcish army under Overlord Bakgodek captured La Vaule, slaughtered all people living there and renamed the place Davoi. The former monastery village became the new stronghold of the Orcs in the Lands of Altana.

 

The Heartlands of Quon are the large Ancheralle Mountains in the region of Zulkheim. Two large highland regions, the La Theine Plateau in the north and the Konschtat Highlands in the south, make up this region together with the lowlands of the Valkurm Dunes in the West. Both La Theine Plateau and Konschtat Highlands are large free areas with the wind known as “Odin’s Wrath” blowing over rocky cliffs, small forests and green hills. The La Theine Plateau was once the natural habitat of the Chocobos before they were domesticated by the Elvaan. In Konschtat Highlands numerous windmills were built by the workers of Bastok and their working power is used for milling flour (which is imported from San d’Oria) and was also harnessed for the usage in the Gusgen Mines before they were shut down. Here is also Grauberg, an area overrun with vile beasts after the Crystal War. The sandy Valkurm Dunes lies at the Bhefhel Gulf, the northermost part of the Zafmlug Sea. In a quiet inlet lies the fishing town of Selbina, one of the larger cities belonging to the Republic of Bastok but at same time away from the busy and noisy capital. Noticable are also the Crags of Dem in Konschtat Highlands and the Crag of Holla in La Theine Plateau, two buildings of the Ancients whose purpose is unknown today.

 

The westlands of Quon are Vollbow and the Tavnazian Archipelago.

Vollbow, lying directly at the western end of the Ancheralle Mountains was once an often travelled land but after the catastrophe of Tavnazia earthquakes destroyed much of the lands and just Cape Terrigan, overlooking the Zafmlug Sea, was unharmed but can now just reached by a handful dangerous tunnels. Northeast of Vollbow was once the large Tavnazian Peninsula, housing the Marquisate of Tavnazia, the sister-kingdom of San d’Oria. During the Crystal War an enormous explosion, large enough to shake the whole planet, happened here and tore the peninsula apart to the Tavnazian Archipelago. Storms and dangerous streams in the Sea of Zafmlug in the south and the Nosteau Ocean in the west makes it very difficult to reach this secluded chain of islands today.

 

The southlands of Quon are the regions Derfland and Gustaberg, two entirely different places.

Derfland, located east of the Ancheralle Mountains, houses the wide green plantations of the Rolanberry Fields. The closeness to the Bastore Sea in the east and the shelter against the winds through the Ancheralle Mountains gives the fields a very warm and humid climate with short winters, so that various kinds of Rolanberries can be grown and harvested almost the whole year. Farther down - almost at the sea level - are the Pashhow Marshlands an unfriendly counterpoint to the lush Rolanberry Fields. In the heart of the Marshlands the Quadav capital Beadeaux was built hundreds of years ago and the shelled beastmen guard their home very good. Between the Rolanberry Fields and Batallia Down lies the Vunkerl Inlet which reaches down to where the Bastore Sea and the Sea of Shu’Meyo meet.

Gustaberg, the southernmost region of Quon is the homeland of the Republic of Bastok. Besides the capital city there are numerous smaller towns and villages in this rocky and arid region. Gustaberg doesn’t offer much for the farmer, but the large mountain ranges are the working place for many miners. On the coast, overlooking the Bhefhel Gulf, multiple small towns live from the sea and the fishes in it. Just on Vomp Hill in the southern part of Gustaberg and on Zegham Hill in the northern part farms can be built. Zeikt Creek, the only large river running through Gustaberg, has not the power to make the land any more fertile. A special place in Gustaberg is the Dangruf Wadi in the western end of Gustaberg, a natural gorge near Mount Dangruf, the last active volcano on Quon. The geysers and hot springs let the region bloom, but constant smaller earthquakes and the danger of the vulcano erupting make settlings there impossible. Some years ago caves in the northeast of Gustaberg have opened and revealed the entrance to Movalpolos, an underground city of the Moblins, the only non-nomadic Goblin Tribe. Cautions contacts were formed with Bastok since then.

 

Mindartia:

 

The whole Mindartia continent except parts of Kolshushu lies high above the sea level, far higher than Quon. Because of that the continents is in wide areas dry and arid, but the mountains are compared to Quon smaller.

 

The northwestern part of Mindartia is the rocky region of Aragoneu. The Sauromugue Campaign lies high above the Bastore Sea and the Sea of Shu’Meyo and comes very close to the Battalia Downs and the Rolanberry Fields of Quon. Besides the Gausebit Mountain in the center it is a pretty flat region. The Garliage Citadel, an old elvaan fortification, is found here. South of the Campaign lie the Meriphataud Mountains, which are well-known for two reasons: They are the homeland of the Yagudo, which have their capital city, Oztroja, here and through this area runs also Drogarogas Spire, an enormous ancient building, many miles longs. North of Sauromugue and Meriphataud Mountains lies the Attohwa (mithran: “arid”) Chasm which was blocked by some large earthquakes and is nowadays just accessible from the Maze of Shakhrami.

 

East of Aragoneu lays Li’Telor, the most ancient forest in the Lands of Altana. The silent, old trees here have grown to an enormous size and have seen many centuries pass by. The innermost part of the forest is called the Sanctuary of Zi’Tah in which Ro’Maeve, an Temple of the Ancients, is located. The oldest tree, said to live since the gods were still awake, is the gigantic Boyahda Tree, thousands and thousands of years old and higher than some mountains in Vana’diel. The aery of powerful dragons is found in the branches of this tree.

 

South of Aragoneu, but partly still in the Meriphataud Mountains (the actual mountain range and not the country of the same name) lies the region Kolshushu. The Tahrongi Canyon (in which the Tarutaru built Fort Karugo-Narugo during the Crystal War, but abandoned it after its end) houses the Crag of Mea, a sister of the two ancient buildings on Quon. In it is also the maze of Shakhrami, and underground way connecting many places in Mindartia. In the east the Tahrongi Canyon falls down to the Buburimu Peninsula which houses the mithran town of Mhaura at the shore of the Gugru Blue. A little bit southwest of Mhaura lies the Bibiki Bay and the Purgonorgo Islands, a very famous place to spend ones holidays.

 

The southernmost part of Mindartia is the steppe of Sarutabaruta. Its wide green plains are the home to the Federation of Windurst and many little Tarutaru villages lie here, with the holy city of Windurst at the southernmost point of the continent overlooking the Bastore Sea, the Pamtam Straits and the Gugru Blue. The warm and comfy climate also is favoured by the Yagudo, which have built the cloister-city of Giddeus in the southwestern ends of the Meriphataud Mountain Range.
The Islands of Altana

Three large islands accompany the Lands of Altana: Qufim, Zepwell and Elshimo.

 

The icy Qufim lies in the Sea of Shu’Meyo just north of the place where Quon and Mindartia almost meet. It houses Delkfutts Tower, an building of the Ancients, remembering the Crags on Mindartia and Quon, but alot larger. Directly south of Qufim lies the city-nation of Jeuno, located on a small island and connected to the two continents by three of the enormous ‘Heavens Bridges’ (the fourth bridge to Qufim was destroyed in the Crystal War).

 

Zepwell in the Zafmlug Sea east of Quon is the largest of a number of islands which once were controlled by the empire of Kuzotz, the realm of the Galka. It was overrun by the antican empire over 600 years ago and in the following centuries the insectoid beastmen supported the growth of the Altepa Desert, so today the whole Zepwell Islands except some oasises (like the city of Rabao) is one vast desert.

 

The Island of Elshimo in the Gugru Blue, southeast of Mindartia, is the absolute opposite of Zepwell. It is covered by an enormous jungle, which is called ‘Juthunga’ in the western lowlands and ‘Yhoator’ in the eastern uplands. The most noticable features of the islands are Mount Juthunga, an active volcano (whose crater is called ‘Ifrits Cauldron’), the Seaserpent Grotto where the beastman tribe of the Sahagin and the pirates of Norg live, the Temple of Uggalepih where the murderous Tonberries worship their sinister goddess, and the many mithran towns in the jungle, including Kazham, the largest settlement on the island.

 


< Message edited by Aralays -- 7/31/2008 3:59:57 AM >
_____________________________
A multitude of informations about the world we play in: Vana'diel
 
Fun and Excitement in the wonderous world of FFXI
 
(BLU, Chocobos, Fellowship, Latent Effekts, Moghancement, Mysteries, Pankration, Renkei)
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RE: The Lore of Vana'diel - 10/18/2007 12:01:17 PM   
Aralays

 

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The History of Vana'diel
 

Age of Bliss

 

“All began with the stone, or so the legend says.

In ages past, this sentient gem, enormous and beautiful, banished the darkness.

Its many-colored light filled the world with life and brought forth mighty gods.

Bathed in that light, the world entered an age of bliss until, after a time, the gods fell into a deep slumber.

This world is Vana’diel.”

 

Age of the Ancients

 

“Long, long ago, an ancient race, descended from the gods,
flourished in Vana'diel.
They traveled through the sky, extracted gold from stones,
and gave birth to grasslands across the world.

But one day,
they decided to build a pathway to the divine entrance of paradise.
Enraged by such a brazen display of insolence,
the holy gatekeeper destroyed their path and cast their homes to
the bottom of the sea.

Shortly thereafter,
the goddess Altana awakened and saw the ruin that had once been Vana'diel.
Saddened, She wept five divine tears.
When the five tears fell upon the earth,
they gave life to the five races of Vana'diel.

But the god Promathia saw this from His place in the shadows.
Promathia saw fit to condemn Her work,
cursing the people with eternal conflict amongst themselves.
He created terrible beasts and spread them across the world,
commanding them to fight the people of Vana'diel and occupy their minds.
Never again would they think to open the gate of the gods."
 

Age of Beasts

 
"The beastmen thrived in the ensuing era of darkness.
But the demihuman Galka and Mithra,
blessed with bodies powerful enough to resist the advances of the beastmen,
grew in number as well.
They fought tooth and nail to cast the hordes from their homelands in
an age of unending battle and chaos.

The Tarutaru race grew weary of the never-ending conflict,
and wandered the world in search of peace.
After discovering an uncharted continent,
they named the land Windurst and settled down to
build a brighter future for their kin.

Several decades after the Tarutaru's long journey had come to an end,
a young Tarutaru girl lost her way in one of
the mysterious towers scattered across
the outskirts of Windurst.
It was there that the secrets of magic were revealed to her,
and this knowledge would spread to her entire race.
The Tarutaru worked as one to harness and understand
the mysterious power that had been given to them.
So began the Great Age of Magic."
 

~ 3000 B.C.E. (Before Crystal Era)

In 875 C.E. the Bastokan archaeologist Bertolino discovers documents and artifacts in the Dangruf Wadi on the southern Quon continent which prove the existence of a Hume settlement around 3 millennia before the Crystal Era starts.

 

1 C.E. (Crystal Era)

For over a year Gordeus, the light star in the center of the constellation Alexander, flares so bright in the sky that its light surpasses the moon and is seen even during the day. The enlightened races believe that Altana returns to the world.

 

~ 190 C.E.

The tribes of the Elvaan start to migrate to Quon from the continent in the high north.

 

~ 200 C.E.

The Elvaan increase in numbers and split into various tribes: Bulletoran, Chatiffe, Coumlaud, Fauchevelle, Galleon and San d’Oria.

Under pressure of the newly-immigrating Elvaan the tribes of the Tarutaru leave Quon and wander to Mindartia.

 

217 C.E.

On the southern end of Mindartia one Tarutaru tribe finds ancient ruins and builds a little village near the central tower of the ruins. They call their village Windurst.

 

219 C.E.

A young Tarutaru girl named Rimilala ventures into the ruins and discovers the power of magic. Her tribe thinks that she is blessed by the Goddess and from now on calls her “the Star Sybil”.

 

220 C.E.

Rimilala fights the Great Beast and banishes it into the Full Moon Fountain deep under the ruins. The Great Beast grants her the ability to foresee the future. Rimilala envisions a magnificent future for the Tarutaru and names the fertile savannah region on the southern end of Mindartia “Sarutabaruta” – the Promised Land.

 

~ 220 C.E.

The swarm of the Antica destroys Kuzotz, the realm of the Galka on Zepwell Island. The Galka flee from the overwhelming Antican numbers through the Korroloka Tunnel and reach Gustaberg.

 

253 C.E.

Rimilala ascends to heaven but not before choosing a successor, who is named the second Star Sybil

 

Age of Magic

 
"Empowered by their expanding magical abilities,
the Tarutaru united themselves as the Federation of Windurst,
and worked to drive the hordes of Yagudo beastmen from their lands.
The Tarutaru prospered, unified by their knowledge of magic and
the solidarity of a new federation.
It was a glorious age for their people.

But revealed secrets cannot be suppressed,
and the knowledge of magic slowly spread to
all the people of Vana'diel.
Within a short time, other races - and even beastmen - began to
employ magic techniques for themselves.

Filled with regret,
the Tarutaru entered an era of isolation.
They closed their borders to all but their longtime friends,
the Mithra. And so, a once-proud civilization became more
and more out of touch with the rest of the world."
 

289 C.E.

Star Sybil Tabilolo talks to the chieftains of the various tribes and teaches them the first spells. In the next years knowledge of magic spreads through the tribes.

 

291 C.E.

The Quadav under leadership of Adamantking Du’Dha the Everyoung invade Derfland and capture the Pashhow Marshlands from the Coumlaud tribe of the Elvaan.

 

294 C.E.

Star Sybil Tukuku stuns the participants of a battle between two Tarutaru tribes and forces them to stop fighting. She invites the chieftains of all clans to Windurst to a festival with a large banquet. During the banquet she proposed the combination of the efforts of all Tarutaru tribes and foundation of a unified nation. After three days of discussion the Federation of Windurst was declared and the first Patriarch’s Parliament was elected. The parliament establishes the currency of the federation: the ‘mumu’, which was represented with shells of varying colour, size and rareness. The election of the Patriarch’s Parliament changes the work of the Star Sybil from a ‘political’ tribe leader to a spiritual guide of a nation.

 

301 C.E.

Star Sybil Shanriri orders the construction of an astrological research building, which later will be called Heaven’s Tower.

The Quadav start to construct Beadeaux.

 

311 C.E.

The Patriarch Protectors are founded. This special unit of the battle mages is charged with the protection of the Patriarch’s Parliament.

 

328 C.E.

The construction of Heaven’s Tower is finished.

 

332 C.E.

The Tarutaru tribes split off their soldiers and unite them into the army of Windurst: the War Warlocks.

 

334 C.E.

Through crystal magic and research of the astrologers at Heaven’s Tower, Star Sybil Shanriri manages to determine the year of the flaring Gordeus and establishes this year as the first year of the Crystal Era calendar.

 

336 C.E.

The negotiations between Windurst and the Yagudo natives break down and the two factions become enemies.

 

337 C.E.

In the First Yagudo War the War Warlocks invade the city of Oztroja and force the armies of the Yagudo to surrender.

 

342 C.E.

Crossing the straits between the Bastore Sea and the Shou’Meyu Ocean the War Warlocks invade Norvallen on the Quon continent and start to fight the Galleon tribe of the Elvaan. The Elvaan will later call the war against Windurst the “Struggle against Magic”.

 

343 C.E.

The Galleon tribe surrenders and is forced to join the Federation.

 

347 C.E.

The Patriarch’s Parliament declares Norvallen a part of the Federation. Young Elvaan join the Windurstian army as mercenaries.

 

355 C.E.

The Yagudo construct a castle in the center of Oztroja.

 

358 C.E.

In the Second Yagudo War, the War Warlocks siege the newly-built Castle Oztroja for two years but are held back by the Yagudo.

 

360 C.E.

For some unknown reason a small tree besides Heaven’s Tower grows to a hundred times its size and bursts through parts of the tower.

 

361 C.E.

Star Sybil Deboruru orders the protection of the giant tree and names it Great Star Tree.

 

368 C.E.

The Patriarch’s Parliament elects Master Caster Lungo-Nango as chief of Norvallen. He is known as a feral fighter and master of controlling beasts with his magic.

 

369 C.E.

With consent of the Patriarch’s Parliament, Lungo-Nango forms the Elvaan Subjugation Force to control the power of the Elvaan tribes in Quon.

 

370 C.E.

The “March of Lungo-Nango” leads to Ronfaure where the tribe of San d’Oria is overthrown.

 

371 C.E.

The “March of Lungo-Nango” reaches Zulkheim and defeats the combined armies of the Elvaan tribes Bulletoran, Fauchevelle, and the remnants of San d’Oria.

 

372 C.E.

The Patriarch’s Parliament elects Lungo-Nango as first Warlock Warlord and unites the whole Windurstian army under his command. On the continued march south, the Elvaan tribe Chatiffe fights the Elvaan Subjugation Force using guerrilla tactics. In the autumn their last stronghold, Fort Monteuge, falls.

 

373 C.E.

The “March of Lungo-Nango” finally reaches Gustaberg and strikes down the last remnants of the Elvaan tribes. He makes plans to attack Zepwell Island.

 

374 C.E.

The Patriarch’s Parliament declares Ronfaure and Zulkheim as Windurst Federation territory and sends governors to them. They also summon Lungo-Nango back to Windurst, who holds a large victory march through Quon and Mindartia.

In Ronfaure the young boy Lanfeaur d’Oraguille makes a bond with a young wyvern and invents a new lance-using fighting style he calls the “Dragoon”.

 

375 C.E.

Lungo-Nango’s hearing before the Patriarch’s Parliament ends in his removal from the position of Warlock Warlord. He is replaced by Patriarch Atogi-Nokutogi.

The Elvaan Wellpard, a youth of the Bulletoran tribe, invents the saddle and reins, making it possible to ride Chocobos. The large birds, until then just used as livestock and to pull plows and carts, became very popular and added a new aspect to the armies of the Elvaan which led later to riding fighting professions like the “Paladin”.

 

376 C.E.

Lungo-Nango dies of a sudden fever while under house arrest in Mhaura. Rumors of an assassination spread.

Lanfeaur is selected as leader of the San d’Oria tribe.

 

377 C.E.

The San d’Oria tribe attacks Ronfaure and overthrows the Windurstian governor.

 

378 C.E.

The mercenaries of the tribes Bulletoran and Galleon are ordered by Windurst to deal with the army of Lanfeaur of San d’Oria, but are defeated.

 

379 C.E.

Alphollon Tajeux, a member of the Bulletoran tribe, leads his clan to Ronfaure and joins forces with Lanfeaur d’Oraguille.

 

380 C.E.

The army of San d’Oria attacks the mercenaries of Bulletoran and Fauchevelle tribes and subjugates Zulkheim.

 

381 C.E.

Alarmed by the recent loss of lands to Lanfeaur d’Oraguille the Patriarch’s Parliament dispatches a second unit of the Elvaan Subjugation Force.

Lanfeaur d’Oraguille travels to Beadeaux and meets Du’Dha the Everyoung, the Adamantking of the Quadav. He manages to drink a full chalice of Mudwine – which is disgusting to non-Quadav- with a smile on his face and earns the respect of the Adamantking. They make a pact to fight the army of Windurst together.

 

382 C.E.

Both units of the Elvaan Subjugation Force unite. They are ambushed by the allied forces of the Elvaan and the Quadav in Jugner Forest and Passhow Marshlands. Warlock Warlord Atogi-Nokutogi is killed and the Elvaan Subjugation Force is completely destroyed in the battle.

 

383 C.E.

Alphollon Tajeux searches for the survivors of the Chatiffe tribe in Zulkheim and Gustaberg and asks them to ally with Lanfeaur d’Oraguille.

 

385 C.E.

Lanfeaur d’Oraguille gathers the warriors and leaders of the Elvaan tribes in the forest on Ronfaure and leads them to a clearing. There he cuts his hand with his own sword and lets his blood drip on a crown made of iron. He puts the Crown on Blood and Iron on his head and declares himself the king of the new founded Kingdom of San d’Oria. As if Altana herself smiled at him, the sun breaks through the cloudy sky.

He sends his loyal friend Alphollon to the western peninsula of Quon where he founds the Marquisate of Tavnazia.

 

387 C.E.

Lanfeaur unites the various currencies of the Elvaan under the ‘noit’ of San d’Oria.

 

388 C.E.

Alphollon, Marquis of Tavnazia, dies.

 

390 C.E.

The Blacksmiths Guild is founded in the city of San d’Oria to facilitate the minting of noit coins.

 

391 C.E.

Fainevlure Ordelle is the first captain of a new order of knights: the Royal Knights.

 

393 C.E.

As an act of peace Matriarch Samariri is exiled to Elshimo Island.

 

395 C.E.

Samariri escapes from her exile.

 

398 C.E.

Samariri reaches San d’Oria and teaches the Elvaan magic.

 

399 C.E.

Fainevlure and his Royal Knights invade Norvallen and siege Fort Jabigogo. Warlock Warlord Dakaru-Jinkaru and six units of War Warlocks defend it but are defeated. Thus started the “Cleansing of Quon”.

 

The Age of Power

 
"The use of magic brought both happiness and conflict to
the other races of Vana'diel.
Perhaps the most satisfied were the proud Elvaan,
who made their home in the Kingdom of San d'Oria in
the northern reaches of the old continent.
With the Tarutaru monopoly on magic broken,
the Elvaan were able to create powerful orders of
knights who feared no adversary.

Beastmen strongholds and Tarutaru villages alike fell before
the power of the knights of San d'Oria. Within a short time,
nearly the entire Quon continent had come under San d'Orian control.

But pride comes before the fall.
The nation of Bastok, founded by the Hume and Galka races,
lay on the southern edge of the Quon continent.
Fortified by the growing economic and
intelligence-gathering abilities of the Hume race,
Bastokan forces crushed the elite San d'Orian knights at
the Second Battle of Konschtat.
Cutting-edge firearms technology turned the tide of
battle and cemented victory for the people of Bastok.
This humiliating defeat sent the Kingdom of
San d'Oria into an age of internal turmoil and civil war.
Piece by piece, territories that the Elvaan had conquered slipped from their grasps."
 

401 C.E.

The last Elvaan mercenaries leave Windurst. Phulmvonne Shahkam, cousin of King Lanfeaur, is made governor of Norvallen.

 

403 C.E.

The building of Chateau d’Oraguille is finished.

 

410 C.E.

The priests of the Elvaan tribes officially recognize the Goddess of Dawn and form the Church of San d’Oria.

 

412 C.E.

King Lanfeaur sends an emissary to Windurst. During an audience with the Patriarch’s Parliament the emissary suggests a non-aggression pact to restore the reputation of Lungo-Nango.

 

413 C.E.

The non-aggression pact is signed. Windurst is forced to not only recognize the Kingdom of San d’Oria but also the Marquisate of Tavnazia as independent states.

 

414 C.E.

The cultural exchange between Elvaan and Tarutaru brings chocobos to Windurst and the Crystal Era-calendar to San d’Oria.

 

418 C.E.

The Hume tribe in Zulkheim discovers Gold in the Gusgen Mines.

 

420 C.E.

In spite of the non-aggression pact, San d’Oria invades Mindartia and constructs a fort in Sauromugue – the Garliage Citadel.

A “Gold Rush” starts in southern Quon and the numbers of Hume increase in Gustaberg and Zulkheim.

 

421 C.E.

Lanfeaur d’Oraguille, the King of Blood and Iron, passes away. Adamantking Du’Dha shows his respect by arriving with a great number of attendants at the funeral.

Resviel I, Lanfeaur’s third son, with the help of the church declares his brothers heretics and throws them in prison. As the “King of Hope” he claims the throne of San d’Oria.

  

422 C.E.

King Resviel I orders the building of a great cathedral beside Chateau d’Oraguille.

 

423 C.E.

“Operation Bogy’s Present” is activated by the War Warlocks, a plan to destroy the capital of San d’Oria. They wreak havoc in San d’Oria (which was called the “Serial Arson Scandal”) but don’t destroy the city.

 

424 C.E.

To restore the public order, the King and the Papsque form the Temple Knights.

 

441 C.E.

The Yagudo Lehh Habro declares himself to be the manifestation of the deity of the birdlike beastmen and quickly gathers devout followers.

 

456 C.E.

The gold rush in southern Quon causes an influx of Hume miners in the Blacksmithing Guild of San d’Oria.

 

457 C.E.

The increased influx of pelts caused by Mithra hunters causes the founding of the Tanner’s Guild in Windurst.

 

458 C.E.

The Temple Knights banish all non-Elvaan from the capital city of San d’Oria.

 

460 C.E.

The Temple Knights become an official part of the San d’Orian army.

 

~460 C.E.

A Hume man called Mayer follows the call of the gold rush to Quon and leaves his home nation in the Near East. In the following years he becomes famous for being a hard worker and gains the name “Ironman” Mayer.

 

463 C.E.

The Royal Knights attack a settlement of Hume and Galka in Zulkheim.

 

466 C.E.

Three Combat Casters attack the Garliage Citadel in Sauromugue and force the army to flee. Later historians will call this the “Flight from Sauromugue”.

 

469 C.E.

“Ironman” Mayer plans the construction of a fort in the Bastok Valleys to protect Hume and Galka miners from the Elvaan Royal Knights.

 

474 C.E.

The Woodworking Guild is founded in San d’Oria because of the booming economy and the demand for weapons.

 

477 C.E.

Galkan blacksmiths research the process of refining Mythril.

 

482 C.E.

Lehh Habro the Manifest organizes the Yagudo tribes into a theocracy.

 

485 C.E.

The Grand Festival for the 100th anniversary of the country is held in San d’Oria.

 

487 C.E.

The Royal Knights attack the growing stronghold of the Hume and Galka in Bastok Valley in Gustaberg. “Ironman” Mayer lured them into the canyon of North Gustaberg under the Drachenfall and let the miners attack with crossbows. Half of the Royal Knights were killed and over one hundred were taken prisoner. Just 47 Hume and Galka died, making this one of the largest victories of the small tribes which led to a rally of the free miners and laborers under “Ironman” Mayer.

Matriarch Marokuku, one of the three heroes of Sauromugue, is inducted as the first Ministaru of the newly-created Optistery, the magical library of Windurst.

 

489 C.E.

In San d’Oria “Phern’s Rebellion” takes place. Baron Gheorlmitt Phern, the lover of the queen, plots to overthrow the royal family.

 

491 C.E.

The Temple Knights defeat Baron Phern. The parade for the 100th anniversary of the founding of the Royal Knights is held.

Fort Bastok is finally completed.

 

492 C.E.

The San d’Orian king orders the execution of Phern.

 

493 C.E.

Lehh Habro the Manifest founds the Theomilitary.

 

494 C.E.

During the victory festival over San d’Oria “Ironman” Mayer holds a speech under the signs of “Freedom”, “Victory” and “Unity”. A close friend of his, the Galka Warrior Dalha, shouted “Mayer for President” and so the Republic of Bastok is founded and Mayer elected as President.

The Ministries of Domestic Affairs (Minister: Balz) and Foreign Affairs (Minister: President Mayer) are established.

 

495 C.E.

Dalha becomes the first commander of the Department of Defense in Bastok. He starts to work on the formation of the Republican Army.

 

496 C.E.

Head Foreman Falk founds the Department of Mining in Bastok.

 

497 C.E.

The Republic of Bastok declares its constitution.

 

498 C.E.

President Mayer sends emissaries to the Near East.

 

500 C.E.

Lehh Habro the Manifest leads an army into Sarutabaruta, starting the Third Yagudo War. He was killed by Kontsu-Orontsu of the Haruzaru clan with his newly created spell “Flare” and the Yagudo are driven back to Meriphateaud Mountains.

 

~500 C.E.

Adamantking Du’Dha the Everyoung dies. He reigns for another two decades by carving his will on his tombstone, which served as law to the Quadav.

 

502 C.E.

Tarutaru prisoners of the Yagudo Theocracy reveal the secrets of magic to the beastmen.

 

503 C.E.

Great King Charambille d’Oraguille orders the construction of Phanauet Channel.

President Mayer is assassinated by a Galkan youth and is succeeded by his Vice President, Elman.

 

508 C.E.

The Galkan miners discover a mythril seam in Gusgen Mines.

 

509 C.E.

Kontsu-Orontsu becomes the first Ministaru of the Orastery, the public magic training grounds of Windurst.

 

~520 C.E.

A Quadav named Vo’Gho destroys the tombstone of Du’Dha and usurps the throne of the Adamantking. The policy of the Quadav changes from passivity to expansionism.

 

526 C.E.

After pelts and leather become fashionable for the nobles and the royal family of San d’Oria, the Tanner’s Guild opens a branch in the Elvaan capital.

 

527 C.E.

In Bastok Darell leads the newly formed Department of Commerce and introduces the new currency used between Hume and Galka: the ‘byne’.

 

528 C.E.

The Department of Commerce opens a mint in Bastok.

 

529 C.E.

To regulate the production of byne and the export of metals and gemstones a Goldsmithing Guild is opened in Bastok by the Department of Commerce.

 

534 C.E.

The hypnomancer Garaz-Borez tries to overthrow the Patriarch’s Parliament. With his mind control-spells he manipulates the Manifest of the Yagudo to mobilize the Theomilitary and start the Fourth Yagudo War. He lures the Federation Forces away from the capital and then disables the magical barriers around the city. The Theomilitary attacked but were stopped by two siblings: Aphotic Combat Caster Gurebu-Ogurebu and Silent Mage Medada projected an illusionary image of the Manifest and ordered the Theomilitary to retreat to Oztroja.

Garaz-Borez plans were revealed and he was killed by the enraged Yagudo.

 

536 C.E.

Gurebu-Ogurebu becomes the first Ministaru of the Aurastery, the College of Magic.

 

538 C.E.

Shortly after the construction of Phanauet Channel is finished Charambille, the Great King, passes away and his son Resviel II, called the Harvestking, is enthroned.

 

542 C.E.

After 120 years of work, the Grand Cathedral of San d’Oria is finally finished. Acheufagais d’Oraguille is born as fourth son of King Resviel II.

 

548 C.E.

The White Mage Guribubu invents the Fluora-Flora, the glowing plants and becomes the first Ministaru of the Rhinostery, the pharmaceutical research facility.

 

549 C.E.

In Bastok the Department of Mining opens a Blacksmithing Guild and Galka and Hume workers develop new techniques.

 

558 C.E.

Acheufagais d’Oraguille, the Warking, is enthroned in San d’Oria after slaying his own stepbrother.

 

559 C.E.

The army of the Orcish Empire lands on the northern shore of Quon and makes it way through the frozen northlands to the south.

 

560 C.E.

Warking Acheufagais and an elite force of Royal Knights cross the straits between the Bastore Sea and Shou’Meyu Ocean. They battle with the Federation Forces until the Federation surrenders four fortresses in Sauromugue. The Elvaan then abandon them and retreat to Quon.

 

561 C.E.

On the Uleguerand Range, Acheufagais and his elite knights defeated one thousand Orcs and drive them over the cliffs to their deaths.

 

563 C.E.

Silent Mage Medada invents the first linkshell.

The Warking leads the Royal Knights into the Konschtat Highlands and assaults the Hume settlements there. The army of Bastok fights back and the First Battle of Konschtat claims many lives. The Gusgen Mines were destroyed and in the end the forces of San d’Oria have to retreat.

 

564 C.E.

In honor of Acheufagais, the Victory Arch of San d’Oria is built and welcomes the Warking back home.

 

565 C.E.

The King Protectors, an elite group of Royal Knights, are formed as personal guard for the Warking.

In Bastok a second faction is added to the Republic Legion.

 

567 C.E.

Acheufagais, the Warking, dies due battle-wounds. Rumours of assassination spread.

 

568 C.E.

Because he never had a wife and children, Acheufagais’ cousin Marelinne is made Queen of San d’Oria.

 

572 C.E.

Knights from San d’Oria cross the straits between the Bastore Sea and the Shou’Meyu Ocean and attack a Federation fort in Sauromugue but are repelled by the War Warlocks.

 

574 C.E.

Silent Mage Medada becomes the first Ministaru of the Manustery, the magical weapons plant. With that the Five Ministries of Windurst are complete. The Tarutaru rapidly lose their tribal structure and become a completely united nation.

 

575 C.E.

To stay away from the intrigue around her, Queen Marelinne decides to leave the capital city of San d’Oria and reigns as traveling queen in a journey around Quon.

 

577 C.E.

Missionaries of Tavnazia build a chapel for the Goddess in Bastok.

 

580 C.E.

Count Phildenan of Tavnazia becomes the husband of Queen Marelinne.

 

586 C.E.

The ship of queen Marelinne wrecks against the Ashak Mountains in the north of Batallia Downs.

 

588 C.E.

The Shogunate of the Far East sends seven female envoys (including a princess) to Mindartia to meet with the “chieftain of the tribe of little sages” and deliver a letter of the shogun, but they are denied audience with the Star Sybil because of different religious views.

The search for Queen Marelinne is finally stopped and Dormillique d’Oraguille, the Hunterking, becomes the next leader of San d’Oria.

 

589 C.E.

The envoys of the Shogunate meet Muu Saja the Manifest and deliver the letter of the shogun to the “people who resemble Tengu” instead. Muu Saja overcomes the religious differences and welcomes the envoys with open arms. After long and fruitful discussions Muu Saja orders 100 high-ranking Yagudo soldiers to safely escort the princess and the other envoys back to the Shogunate.

A pact is formed between the Theocracy and the Shogunate and for almost 180 years there is a rich cultural exchange between the two nations.

 

594 C.E.

During the Grand Festival of Bastok’s 100th Anniversary, the place where “Ironman” Mayer first broke the ground with his pickaxe is named “Firewater Circle”.

 

595 C.E.

Lilienthal becomes the first leader of the Department of Industry in Bastok.

 

599 C.E.

Star Sybil Seboriri travels to the Deep South as representative of Windurst.

 

604 C.E.

King Dormillique declares the forest of East Ronfaure to be the royal hunting grounds.

 

606 C.E.

The cultural exchange with the Deep South brings new crafting technologies to Windurst and a Bonecrafting Guild is established.

 

607 C.E.

Bastok imports the first sheep from western islands.

 

611 C.E.

The alchemist Conrad invents gunpowder in Bastok.

 

614 C.E.

Emissaries from the Far West have an audience with the Hunterking.

 

625 C.E.

The Patriarch’s Parliament creates the official flag of the Federation: the Great Star Tree carrying the stars of the Five Ministries.

 

626 C.E.

In the international swordsman tournament in San d’Oria, Grand Knight Silvelliffe is the winner.

 

627 C.E.

The Galkan metallurgist Degsha travelling the Near East studies a strange shipwreck and develops the ‘cannon’.

 

630 C.E.

King Dormillique introduces the sporting events called Ballista, which is held in the forests of Ronfaure.

 

641 C.E.

The Hunterking Dormillique dies.

 

642 C.E.

During a short assault called the Fifth Yagudo War, a suicide squad of Yagudo ninja infiltrate the capital of Windurst and destroy the conference hall of the Patriarch’s Parliament.

 

644 C.E.

Because of the impending financial crisis of the royal family, San d’Orian Prime Minister Rornovia reforms the economy of San d’Oria.

Degsha becomes the lead researcher in the newly-created Gunpowder Room.

 

647 C.E.

Prime Minister Rornovia takes areas from the Church and transfers them to the property of the royal family.

 

650 C.E.

The Department of Industry establishes the Iron Musketeers and names Schultz as first Commander.

 

651 C.E.

Prime Minister Rornovia is assassinated.

 

657 C.E.

Friese is born in Bastok as daughter of a peasant family and later becomes an apprentice of a Galkan blacksmith.

 

658 C.E.

The famous Windurstian astronomer Sechil-Pugil is invited to Bastok by the Department of Domestic Affairs. This leads to President Arens adopting the Crystal Era calendar for Bastok and slowly fading out the old Kuzotz-based calendar of the Galka.

 

659 C.E.

President Arens lays down his title and proposes that from now on the President should be elected by the Hume and not be chosen by his predecessor. This is known as “Arens’ Proposal” and forms the Republic of Bastok for the centuries to come.

Mhaura becomes a Windurst-governed territory.

 

663 C.E.

The Orcish Imperial Army finds the pass from the Northlands to Jugner Forest and attacks Norvallen.

 

664 C.E.

Lord Falledemion and his Royal Knights defeat the orcish forces.

The mythril supply in the Gusgen Mines runs out.

 

665 C.E.

To reward the heroism of Lord Falledemion, his face is carved into Victory Arch.

 

676 C.E.

The sealed canals underneath the capital of Windurst are investigated by Black Mage Torai-Marai.

In Bastok, the work of Friese catches the eye of the Department of Industry and she is charged with providing a plan for the construction of windmills.

 

679 C.E.

The people of Bastok construct the windmills in Konschtat Highlands.

 

681 C.E.

The Department of Mining institutes the Gold Musketeers and makes lady Friese the first commander.

 

682 C.E.

The Mithra start to cultivate Uragnites in Bibiki Bay to farm material for the Bonecrafting Guild.

The naval faction of the Bastokan army is created.

 

684 C.E.

In the Palborough Mountains a mythril seam is found by Friese and her Gold Musketeers deep in a Quadav settlement.

 

685 C.E.

During the “Day of Fire and Blood” the Republican Legion strikes against the Quadav in the Palborough Mountains and wipes them out. This starts the first Mythril rush.

 

686 C.E.

Raigegue d'Oraguille, the Wolfking, is enthroned in San d’Oria.

 

687 C.E.

The President forms the elite unit of the Mythril Musketeers and makes Vice their first commander.

 

688 C.E.

Gwynham Ironheart is born in Bastok.

 

690 C.E.

The Tavnazia Knights combine forces with the Royal Knights and the Wolfking leads an invasion of Gustaberg.

 

691 C.E.

During the Second Battle of Konschtat, Wolfking Raigegue engages the Republican army but is forced to withdraw after numerous casualties were caused by the gunpowder-weapons of Bastok. The Republic itself is so shocked by the power of the new weapon-type, they banish them from the lower ranks of the Legion.

 

692 C.E.

A fourth faction is added to the Bastokan army; The Four Republican Legions are established.

 

693 C.E.

During the Wolfkings absence on another attack on Konschtat, Prince Fellenant tries to take over the throne of his brother. In the end he fails and the Wolfking imprisons him.

 

694 C.E.

To lock Fellenant and other criminals away, the Wolfking orders the construction of the Bostauniex Oubliette.

 

696 C.E.

Prince Fellenant escapes from prison.

 

697 C.E.

In the Deep South a large battle between people and beastmen breaks out. The Patriarch’s Parliament sends two units of War Warlocks to support the people.

Missionaries from the Near East visit Bastok and teach the friars arts and culture.

 

The Age of Technology

 
"The fall of the Kingdom of San d'Oria ushered in
an era of prosperity for the republic of Bastok.

Hume tradesmen spread across Vana'diel in
an unprecedented era of economic development.
Bastok's fortunes grew as Humes sold products forged from
the precious metals and rare ores extracted from their mines.
The trend only accelerated with the appearance of
the engineering genius named Cid.

Ever practical, the Humes set about creating another nation-state:
the Grand Duchy of Jeuno. Jeuno had long been a tiny fishing town on
an isolated island between the two continents.
The construction of great bridges transformed
the sleepy village into a teeming metropolis of trade and industry."
 
701 C.E.

The two units of War Warlocks return to Windurst.

In San d’Oria the construction of Bostauniex Oubliette is finished.

 

702 C.E.

The “Era of Two Kings” begins as Prince Fellenant proclaims himself king of San d’Oria and the nation is divided into East and West San d’Oria, governed from the former capital and the village which would in later centuries become known as Davoi.

 

703 C.E.

The Bastokan navy constructs Morhen Lighthouse on the eastern end of Gustaberg.

 

704 C.E.

Star Sybil Rakapopo welcomes envoys from the Near East to Windurst and establishes diplomatic relations.

 

705 C.E.

The Marquisate of Tavnazia under Marquis Phenallus declares its neutrality in the civil war of San d’Oria.

 

711 C.E.

The “Bastokan Blight” wreaks havoc on Bastok. This incredibly deadly plague infested just Hume and spread like a wildfire in the whole country. Accusations of the Quadav poisoning the wells, Goblins using a new biological weapon or the curse of a Galkan sorcerer were heard in the streets. Later it was revealed that the plague was brought by a wanderer from another continent. The Totentanz, a morbid mass hystery, roams through the streets of Bastok.

 

716 C.E.

A cure for the Bastokan Blight is found.

 

717 C.E.

Windurst prepares for the coming Great Festival of Magic and forms the Clothcrafting Guild to control costs and efforts.

 

719 C.E.

The Great Festival of Magic commemorates the 500th anniversary of the discovery of magic by Star Sybil Rimilala. Tarutaru from all over Vana’diel travel to the capital of Windurst and show their unique magical skills. The stories tell of black mages transforming chairs into chocobos and white mages creating a sun during the night.

 

720 C.E.

The Elvaan start to cultivate Rolanberries in the fields of Derfland. They call the hilly landscape Rolanberry Fields.

The Bastokan Blight is finally wiped out.

 

727 C.E.

The “Dancing Flames”-gunpowder is used in the excavation of Palborough Mountain.

 

730 C.E.

The Senate converts the old Fort Bastok into the Metalworks.

 

738 C.E.

Ginuva, the later legatus of the 3rd Republican Legion, also called “Invincible Shield,” is born.

 

739 C.E.

Ranperre d’Oraguille, crown prince of West San d’Oria, is born.

 

740 C.E.

The Sixth Yagudo War takes place in Sarutabaruta.

 

748 C.E.

The former seaman and now adventurer Gwynham Ironheart starts his journey to map the Lands of Altana.

 

755 C.E.

Because of increased quarrelling about fishing grounds between Mithra fishermen, the Patriarch’s Parliament establishes the Fishing Guild.

 

761 C.E.

The Orcish Empire sends raiding parties to Ronfaure which are defeated.

 

762 C.E.

Gwynham Ironheart discovers a small inlet in Valkurm Dunes which he names Selbina.

 

765 C.E.

Gwynham Ironheart dies in Valdeaunia. His Elvaan rival, Lord Torrasept B Ordelle, erects a gravestone in honor of the adventurer.

 

768 C.E.

The limestone caverns in La Theine Plateau are inspected by Torresapet Ordelle, who dies shortly after. Erpalacion B Chanoix is born in San d’Oria. In later years he serves as page for Ranperre d’Oraguille and studies under the tutelage of a dragoon.

 

769 C.E.

To get rid of the meddlesome Mithra pirates the Patriarch’s Parliament decides to hire the pirates to become a private naval force with Federation licenses. Many pirates decide to become official corsairs of Windurst, and the Mithra Marines are formed.

The construction of the port town of Selbina starts.

 

772 C.E.

President Richter creates the Republic Flag of Bastok.

 

778 C.E.

Enid Ironheart reaches Sarutabaruta and meets Star Sybil Kofufu.

 

782 C.E.

Ranperre d’Oraguille, later called the Dragonking, is crowned in San d’Oria after agents of East San d’Oria murdered his father.

 

783 C.E.

The Dragonking receives the holy sword Lightbringer from the Northlands.

 

784 C.E.

Erpalacion is declared Master Dragoon at the amazing age of 16.

 

786 C.E.

Bastok and Tavnazia decide to end Windurst’s monopoly on contact with the Deep South and the eastern lands and end the threat of the Federation’s corsairs. On the coast of Elshimo Island the united naval forces of Tavnazia and Bastok defeat the Mithra Marines in the “Elshimo Naval Battle” and destroy the fleet of Windurst.

 

795 C.E.

Three additional units are added to the War Warlocks, increasing their number to 12 factions.

 

796 C.E.

Za’Dha is elected as Quadav Adamantking.

 

800 C.E.

The Department of Commerce introduces paper money in Bastok.

 

811 C.E.

To fight bureaucracy the Ministry of Domestic Affairs and the Department of Industry are merged into one office. The Ministry of Foreign Affairs and the Department of Commerce are merged into one as well.

 

812 C.E.

During the Seventh Yagudo War the Theomilitary under Nee Lufa the Manifest invades West Sarutabaruta and overwhelms the War Warlocks and the Mithra Marines.

 

815 C.E.

Dragonking Ranperre defeats the ‘renegade’ King Gjohnberre and reunites San d’Oria.

Bastok expands the Metalworks, which leads to a relocation of the chapel of the Goddess underground.

 

816 C.E.

Bastok supports the scattered followers of King Gjohnberre and they create a separate state in Norvallen. King Ranperre sends the Dragoon Erpalacion from the Royal Knights and the White Mage Volledyne from the Temple Knights with 3000 Royal Knights to Norvallen to deal with the renegades. Within three months the rebellion of the “Three Months Monarchy” is ended and Prince Naphberre is caught, but Erpalacion disappears. After some months of search, he was declared to have been assassinated by enemies and a national memorial service was held. With Erpalacion the school of the Dragoons ceased to exist.

Citizens of the Yagudo Theocracy migrate to the territory they captured and name it Giddeus.

 

817 C.E.

Volledyne is made Count of Jugner Forest. The Dragonking creates the official flag of San d’Oria.

 

824 C.E.

In San d’Oria the grandson of the Dragonking, Destin, is born.

The lore of the beastmaster is brought to Windurst by Mithra from the Deep South.

 

827 C.E.

Tzee Xicu is born as 19th chick of her family in Giddeus. After her family was scattered, she is taken in and raised by a Mithran beastmaster in Windurst and becomes a great singer.

 

828 C.E.

The President of Bastok moves his office to the top of the Metalworks.

 

829 C.E.

The Dark Wyrm Vrtra appears and starts wreaking havoc on the capital of San d’Oria, burning down numerous houses and killing many people.

 

830 C.E.

King Ranperre storms the cave of Vrtra and defeats the Wyrm, gaining the name “Dragonking”. He spares the life of the Wyrm and makes a pact with him.

 

831 C.E.

The construction of the tomb of King Ranperre is finished and Vrtra stays in it, awaiting the day when he starts to guard the grave of the king.

Tzee Xicu runs away from Windurst and returns to Giddeus. She becomes a member of the Divine Inspirers, the war choral of the Theocracy. Some years later Soo Luma the Manifest declares her to be the incarnation of the divinity, making her the next Manifest.

 

832 C.E.

Ranperre, the Dragonking, passes away and his son Grantieul is enthroned.

 

833 C.E.

Cid, who will become a great engineer later, is born in Bastok.

 

835 C.E.

In the February Bastok starts to build the large bridges between Quon and Mindartia, calling the project the “Heavens Bridges”. Bastok took on this project partly to fight the unemployment of Galkan stoneworkers and partly to have a land route for travel and trade. The small fishing town of Jeuno in the middle of the bridges starts to prosper.

Karaha-Baruha is born in Windurst and becomes a first-class student in all classes of the magic school in the following years.

 

836 C.E.

A part of the Alchemists Guild in Bastok explodes and the guild house is moved to Bastok Mines.

 

839 C.E.

Mithra beastmaster Tah Palancha domesticates the first dhalmels and brings them to Windurst to supply meat, leather, bones and milk.

 

843 C.E.

Baron Periduke is selected to be Prime Minister of San d’Oria.

 

845 C.E.

Prime Minister Periduke tries to repair the financial state of the royal family and forms a plan for a complete economic reform of the Kingdom.

 

847 C.E.

Several revisions of the Kingdom’s penal code are designed by Periduke.

 

849 C.E.

A cave-in and a large fire in Gusgen Mines cause many casualties. Many of the dead workers start to haunt the mines.

 

850 C.E.

Rochefogne, son of the Marquis of Tavnazia, is born.

 

851 C.E.

King Grantieul is ambushed and killed by Orcs led by Kingslayer Doggvdegg in the Royal Hunting Grounds and his son, crown prince Destin, is wounded and barely escapes with his life. He is crowned one week later after he has recovered from his injuries as the 26th king of San d’Oria.

Bastok closes the Gusgen Mines.

 

852 C.E.

Jakoh Wahcondalo, later Chieftainess of Kazham, is born.

 

853 C.E.

King Destin of San d’Oria marries the beautiful Countess Leaute of Tavnazia.

 

854 C.E.

Mythril Musketeer Raogrimm, also the Talekeeper of the Galka, leads a Multinational Expedition Team to the northlands. Participants are a member each of the Mithra Marines, the War Warlocks, the Royal Knights, and two other Mythril Musketeers.

 

855 C.E.

The Multinational Expedition Team stops sending reports. Rumours of a “Shadow Lord” begin to spread in the three nations.

In Jeuno Kam’lanaut and Eald’narche appear in Jeuno. The pupils of a sage on the eastern islands start to introduce the art of crystal synthesis to the people of Vana’diel, earning high praise and friendship from the citizens of the fisher village.

 

856 C.E.

Karaha-Baruha becomes head of the Optistery and starts research on unknown magic.

Cid constructs new steam-powered ships and becomes lead engineer of Bastok’s Metalworks.

Kam’lanaut is elected as the official representative of Jeuno after bringing fortune to the city. He immediately starts a policy of friendship and cultural exchange with the other nations and teaches his knowledge of crystal synthesis to them. He also orders residential homes built in the central rock pillar of Jeuno to get rid of housing problems.

 

857 C.E.

The ferry route between Mhaura and Selbina opens.

 

858 C.E.

In the August of this year, the Shadow Lord’s army defeats and subjugates the Orcish Empire in the Northlands and defeats the Theomilitary of the Yagudo in Mindartia. Kingslayer Doggvdegg is caught and thrown into the prison of Castle Zvahl.

In September, Periduke and some Temple Knights uncover a plot to assassinate Destin.

In November, a great coronation ceremony is held and the Papsque bestows Destin with the Gryphon Crown (which was the reforged Crown of Blood and Iron from Lanfeaur d’Oraguille).

 

859 C.E.

In March, Jeuno is declared an independent state and Kam’lanaut is awarded the title of Archduke by the three nations. He forms the Armathrwn Society, a gathering of scholars and scientists, to help him govern the city.

In November, the Shadow Lord’s army appears in northern Quon and the Theocracy of the Yagudo is brought under his control. Gigas mercenaries from the High North disembark on Valdeaunia. Kingslayer Doggvdegg now leads the Bloodwing Horde, the Orcish part of the Shadow Lord’s army.

 

860 C.E.

In September, Crown Prince Trion d’Oraguille is born in San d’Oria.

The construction of Castle Zvahl is finished.

 

861 C.E.

To fight the shortage of front-line warriors announced by the Warlock Warlord, the Ministaru of the Manustery, Zonpa-Zippa, tries to create artificial life forms with his “Life Seal” magic. After many failed attempts to create specialised fighters, he followed Karaha-Baruha’s advice and created the general star fruit-driven model of the Cardian, which was able to act like a human. The Cardians went into mass-production.

The Shadow Lord calls the leaders of the beastmen to Castle Zvahl and starts the war to destroy the five nations.

 

The Crystal War

 
"The one known only as the Shadow Lord appeared without warning,
and his name remains synonymous with terror to this day.
Consumed by hatred of all living things,
he enlisted the beastmen and employed them in simultaneous attacks against
the nations of Vana'diel. So began the Crystal War.

After years of peace and prosperity,
the nations fell one after another,
unable to halt the relentless onslaught.
The nightmare spread across the lands of Vana'diel like hellfire.

In response to the seemingly unstoppable beastmen assault,
Grand Duke Kam'lanaut of Jeuno convinced the people of San d'Oria,
Windurst, and Bastok to unite as the Allied Forces of
Altana - and defeat the beastmen once and for all.

A stalemate ensued for some time.
Finally, at the legendary Battle of Jeuno,
the Allied Forces of Altana were able to gain the upper hand.
They claimed total victory over the beastmen at
the merciless Battle of Xarcabard.
Finally, the heroes of the five races cornered
the Shadow Lord in his stronghold of Castle Zvahl,
where Volker, champion of Bastok, delivered the final coup de grace.

Thus the Crystal War drew to an end,
with victory marred by the uncountable corpses scattered throughout
the devastated lands and cities of Vana'diel."
 
862 C.E.

In February, Prince Pieuje of San d’Oria is born.

In April, a beastmen army invades Norvallen. The Patriarch’s Parliament is reluctant to declare war. President Prien names the Shadow Lord as leader of the beastmen armies.

In May, the Mithra Marines recruit new soldiers and are reformed into the Mithra Mercenaries. An orcish army led by Overlord Bakgodek storms the capital of San d’Oria but is repelled by the Royal Knights.

In June, the Yagudo invade the capital of Windurst and are repelled by the War Warlocks, though the latter suffered great losses. The Sahagin block the harbor of Bastok.

In July, Selbina declares its neutrality and is surrounded by the legions of Bastok.

In August, Eald’narche summons President Prien, the Star Sybil, and King Destin to Jeuno where the Archduke holds the Ru’lude Conference and proposes the unification of the armies of the people. The Patriarch’s Parliament sends an envoy to the Deep South to ask for help.

In September, the four nations form the Allied Forces of Altana, under the command of Kam’lanaut.

In October, the Yagudo dispatch an anti-magic unit and besiege Fort Karugo-Narugo in Sarutabaruta and lock the War Warlocks in it. Mouchand, captain of the Temple Knights, is assassinated by a Tonberry in San d’Oria. In Bastok the head of Military Affairs, Berner, is also assassinated by a Tonberry and in the following weeks multiple attempted assassinations target the heads of the governments, including Prien (who survived). Engineer Cid becomes the secondary head of the Gunpowder Room.

In November a unit of Royal Knights arrive at Fort Karugo-Narugo and free the War Warlocks. Optistery Ministaru Karaha-Baruha releases the Terrestrial Avatar Fenrir and obliterates the Yagudo Army invading the capital city of Windurst. The avatar and the Tarutaru disappear.

In San d’Oria a multi-national elite unit, the “Hydra Corps,” is founded.

In December, the beastmen armies gather around Jeuno. Reinforcements arrive from the Deep South. The San d’Orian army fortifies Garliage Citadel.

 

863 C.E.

In January, the Garliage Citadel is destroyed and the beastmen start their attack on Jeuno. The Antica start to slowly travel through the Korroloka Tunnel. Under the direct leadership of Archduke Kam’lanaut, the army of Jeuno attacks the beastmen armies around the city. Although the Scholar’s Bridge to Qufim and the Ru’lude Gardens, Kam’lanauts estate on the bridge, are destroyed, he manages to drive the beastmen away and finally the counterattack of the Allied Forces starts.

In February, the War Warlocks add Cardians to their ranks to make up for fallen soldiers.

In March, the Marquisate of Tavnazia falls. A large explosion shakes the whole world and the peninsula is shattered into an archipelago.

In April, the Allied Forces of Altana, led by the Hydra Corps, reach Xarcabard and march towards Castle Zvahl.

In July, the Hydra Corps reaches Castle Zvahl.

In August, the Siege of Castle Zvahl begins, but the Hydra Corps and their enemies disappear without a trace. However their efforts are not meaningless: Castle Zvahl and the Shadow Lord fall.

In September, the mages of Windurst seal the Shadow Lord.

In November, the Mithra Mercenaries attack Castle Oztroja and the few remaining Yagudo soldiers are defeated. Tzee Xicu the Manifest disappears and the Castle is dismantled.

 

864 C.E.

In January, Shamonde becomes the new Papsque.

In February, the Orcish Empire starts to withdraw from Quon.

In March, representatives of the four nations meet in Jeuno and declare the Crystal War over.

In April, San d’Orian soldier-leader Excenmille succeeds in driving away the last Orcs from Quon.

In November, the Patriarch’s Parliament offers the Mithra Mercenaries Windurst Woods as an autonomous section of Windurst as appreciation of their fighting efforts.

 

865 C.E.

In the post-war conference in Jeuno Eald’narche suggests continuing the relations between the four nations and proposes the building of permanent embassies on the other countries. The “Multinational Agreement” is signed and for the first time a real peace between the enlightened races is made. Ru’lude Gardens is reconstructed on the roof of the residential tower in Jeuno.

In Windurst a number of Cardians rebel against their masters and flee before deactivation.

 

866 C.E.

As the Patriarch’s Parliament notices the famine and the desolate state of the Yagudo after their Manifest disappears, they decide on a policy of friendship towards the beastmen.

Eald’narche has an audience with Papsque Shamonde in San d’Oria.

 

867 C.E.

The Federation of Windurst and the Theocracy of the Yagudo sign a peace treaty. In Windurst the leatherworking guild shuts down, because the employees concentrate their strength on the rebuilding of the city.

A cave-in disrupts the work in the Palborough Mines. Cid retires from his work in the Gunpowder Room.

 

868 C.E.

The Currency Union unites the monetary units of the three nations and abandons the byne, noit and mumu in favour of Jeuno’s Gil. The various peace celebrations across the Lands of Altana cause a “Gourmet Boom”.

 

869 C.E.

Queen Leaute of San d’Oria passes away.

The Quadav build a canal between Beadeaux and Palborough Mines and assault the mines, leading to them capturing it.

 

870 C.E.

The Culinarians Guild is formed in Windurst as reaction to the "Gourment Boom".

 

871 C.E.

Tzee Xicu the Manifest reappears and the Theomilitary of the Yagudo begins to reform, although the Manifest upholds the treaty with Windurst.

 

872 C.E.

Bastok starts to develop the Zeruhn Mines.

 

873 C.E.

A Cardian scout reports the reconstruction of Castle Oztroja.

In Bastok the bridge over Dalha River is replaced by a drawbridge to allow airships to enter.

 

875 C.E.

The remaining Orcs capture an elvaan monastery town in the outskirts of Jugner Forest, slaughter the citizens and name their new stronghold Davoi.

The first airship flight from Jeuno to Bastok.

 

876 C.E.

The old astronomical observatory is moved from Heavens Tower to the top of the Optistery.

 

877 C.E.

The first airship flight from Jeuno to Windurst.

In various regions the beastmen stir. Rumors of the return of the Shadow Lord spread.

 

878 C.E.

Port San d’Oria is partly rebuilt, so airships may land there.

 

879 C.E.

On the mountain Horlais, northwest of Ronfaure, an orcish outpost, Ghelsba, is found.

Romaa Migho, Chieftainess of Kazham, names Jakoh Wahcondalo her successor.

 

881 C.E.

The first airship flight from Jeuno to San d’Oria.

 

882 C.E.

Richter Karst is elected President of Bastok.

 

883 C.E.

Kam’lanaut proposes a competition-based Conquest as a means to regularize political control over regions and invents the spell “Signet”. He also offers the participation of Jeuno as a neutral arbiter in the process and assures that his city has no ambitions to control regions.

The Orcish Empire again invades Ronfaure but is again defeated by the Royal Knights.
 

Age of Adventurers

 
"Although the war had ended,
the long-suffering nations of Vana'diel pledged to
maintain their alliance. Each nation built a consulate in their sister countries.
The Duchy of Jeuno unveiled enormous airships based on ancient technology,
bringing the nations of Vana'diel closer together,
and promising a new era of peace and prosperity.

Or so the nations of the world had hoped.
In reality, the beastmen had regrouped and continued to
construct strongholds throughout the world.
Although they lacked the organization of previous eras,
they launched a new campaign of looting, plundering,
and terror against the people of Vana'diel.

Still, the three great nations continued to mistrust one another.
rather than dispatching their own forces to
deal with the beastmen threat,
they began to employ a new generation of independent youth to
deal with the situation on an individual level.

These stalwart people are called adventurers.
They are intrepid souls who follow their own beliefs,
moving freely from city to city in spite of their own national allegiances.
Truly, it is the dawn of a new era in Vana'diel history."
 

884 C.E. – present

 

The story of the actual game unfolds ...
 
The Tale of Windurst
 
Prologue: New time and old shadows
Twenty years after the Great War, Windurst has been rebuilt and maintains its peace with the Yagudo Theocracy. But the military power of the Federation is weak and the numbers of the Combat Casters are decreasing. The Star Onion Brigade, a group of (very) young adventurers, has made it their main goal to stop the doings of Nanaa Migho, the notorious Cat Burglar. They manage to steal a dark, powerless mana orb from the Mithra and find the old Cardian, Joker, in the House of the Hero. They become friends with the amnesiac Cardian and try to hide it from the grownups searching for it until Joker one day disappears.
 
Chapter I: Under the guidance of the ministeries
Ajido-Marujido, the Minister of the Orastery and son of Zonpa-Zippa, starts to research magic which could save Windurst in the event of a new war. He defies the wishes of the Star Sybil and ignores the advice of his sister Apururu, Minister of the Manustery, and starts to research the forbidden magic of Karaha-Baruha, believing this magic could save Windurst if it could just be controlled properly. Activating strange devices in the Horutoto Ruins he searches for the truth. He tries to negotiate with the employees of the Rhinostery, especially Leepe-Hoppe, the secretary of Minister Rukususu, to get access to the Toraimarai Canal to find the secret study of Karaha-Baruha and in return offers to bring the Rhinostery information about the lair of the Great Beast. At the same time the Aces, the leaders of the renegade Cardians, start to steal mana orbs from Windurst in the hopes of reviving their ‘dead’ comrades whose mana orbs have lost all energy. When they find out that Nanaa Migho has stolen the ancient Book of the Gods, one of the two heirlooms of Star Sybil Rimilala, from the Optistery, they attack the hideout of the Mithra but are stopped by Ajido-Marujido who has also tracked the book to the Cat Burglar. When he gets the magical ring which lets him access the House of the Hero in Windurst Walls, he finds out that the letters have faded from the pages of the Book of the Gods, indicating a great catastrophe looming in the near future.
 
Chapter II: The Renegades
In that time Semih Lafihna, Principal of the Sybil Guard, employs the duties of an adventurer whose paths has crossed with the Aces, the Minister and the Star Onion Brigade. The adventurer is charged with investigating what Ajido-Marujido is doing at Castle Oztroja. There the adventurer finds the Minister and is told what the Manifest revealed to him: For twenty years something dangerous is at work deep under Sarutabaruta and is slowly draining the life energy from the plains. Its power has not yet reached the lands of the Yagudo, but if it ever comes to the Meriphataud Mountains, the Manifest will lead her armies to Sarutabaruta to stop the threat. And since Ajido-Marujido activated the ancient gizmos, the drain has become stronger. After repeatedly ignoring orders from the Star Sybil to stop his research, Ajido-Marujido finds the way to the Toraimarai Canal after walking through Beetles Burrow, the caves between Lily Tower and Rose Tower. Together with the adventurer he activates the ancient gizmos in the Horutoto Ruins and makes his way to the fabled Full Moon Fountain. He can see that the fountain is barren and dark, not brimming with the light of stars and the moon like it should be, before the Sybil Guard runs into the cavern and arrests him. Before being arrested, he teleports the adventurer to safety.
 
Chapter III: Old Guilt
Tosuka-Porika, Minister of the Optistery, sends the adventurer to the Toraimarai Canal to find the study of Karaha-Baruha, who was once also a Minister of the Optistery. In that study – the Animastery – there could be something which may explain why the letters of the Book of the Gods have faded away and what the unknown danger in the future may be. There the adventurer meets the Star Sybil, who starts to explain what kind of magic Karaha-Baruha tried to create two decades ago and that he was searching for creatures strong enough to create the power he needed in his works. She also tells that, in a desperate attempt to save Windurst from the Beastmen Confederate, she allowed this research despite the will of the other Ministers. In the following days, the adventurer travels to the Temple of Uggalepih on Elshimo Island, where an ancient spirit of the Kuluu restores the Book of the Gods, but nobody is strong enough to open and read it. Some weeks later Apururu asks the adventurer to free her brother from the Dark Dungeon he was thrown in. During the time the adventurer gathers the five rings of the Five Ministers to create a magical glove able to open the Dark Dungeon, he is caught with Semih Lafihna (who held Ajido-Marujido’s Orastery Ring) in the Amaryllis Tower by the renegade Cardians. The Aces first want to kill both, but are stopped by Joker who has become the newly-elected king of the Cardians. He insists on letting the adventurer and the Mithra go, if Semih Lafihna hands over the Orastery Ring to the adventurer. Joker promises that this adventurer will some day make him ‘whole’ again and that it is Semih Lafihna’s duty to protect the Star Sybil from the Bearer of Darkness until that day. With the five rings gathered, Professor Shatotto is able to create the Glove of Perpetual Twilight to open the Dark Dungeon. Apururu and the adventurer free Ajido-Marujido, who is pardoned by the Star Sybil on the following day.
 
Chapter IV: The Truth
In the meantime doctor Yoran-Oran, the former head of the Rhinostery, has received a mysterious letter dropped from a Mandragora in the Boyahda Tree. It is clearly the handwriting of Zonpa-Zippa and so he gives the letter to Apururu. She asks the adventurer to find out if her father is still alive and if he knows what has happened to the Cardians. In the Boyahda Tree the adventurer finds the imprisoned Zonpa-Zippa, who tells the story of how Karaha-Baruha once constructed the Joker Cardian and stole the control over the Aces and their minions from Zonpa-Zippa. The former Minister thinks that Joker was disabled as Karaha-Baruha died because every magical animated life fades away when its maker dies. Without their master, the Aces lost their sense of right and wrong and so they rebelled against Windurst. But as the adventurer tells him that Joker is in fact still alive, Zonpa-Zippa fears that this will also draw back Karaha-Baruha from the afterlife. Back in Windurst the adventurer tells this to Ajido-Marujido and Apururu and the Ministers wonder why Karaha-Baruha has not shown himself to the Star Sybil if he has come back. But after reading the Book of the Gods Ajido-Marujido understands: Karaha-Baruha did not just summon the power of the Great Beast during the Crystal War. He did a ‘complete summoning’ and literally enslaved the Great Beast and bound it to himself and so not just he died, but he also took Fenrir with him into the halls of death. And the life-force that the Horutoto Ruins are drawing from Sarutabaruta since the Crystal War are not just used to restore Joker and with him Karaha-Baruha but also Fenrir – and it takes an enormous amount of life to bring a god back to life – enough to transform Sarutabaruta in a lifeless desert. Karaha-Baruha is the Bearer of Darkness, who wants to come back to life!
 
Chapter V: The last Questions unraveled
Knowing this, Joker kidnaps the Star Sybil and tells the adventurer that with the aid of three ancient verses it is possible to guide the Bearer of Darkness to the Full Moon Fountain. After finding the verses in the ancient ruins of the Kuluu and the Zilart – Ro’Maeve, the Temple of Uggalepih and the Chamber of Oracles under the sands of Altepa – the adventurer, the two Ministers and Semih Lafihna make their way to the Full Moon Fountain, where the Cardians keep the Star Sybil. First it looks like Joker tries to reunite with the Bearer of Darkness so that the scattered shards of Karaha-Baruha’s personality can merge together again, but then it is revealed that he fights his former master. Fighting the Aces which are controlled by the Bearer of Darkness and the monsters summoned by him the adventurer and Ajido-Marujido manage to get the time necessary for the Great Beast to speak through Joker. He promises the Star Sybil to grant her a new wish when the magic of all the Cardians merge together to one sphere of light. And as the bodies of the Cardians become unanimated puppets again, the Star Sybil prays to the stars and the moon to bless Sarutabaruta again with the protection of the Great Beast, Fenrir.
 
Epilogue: The Moon and Stars shine Anew
And so the Moon Wolf, the Keeper of Destinies, returns to the Full Moon Fountain. Weakened and tired, but back from the halls of the dead and free of Karaha-Baruha. The Moon Reading, the power to grant wishes, once again is alive in Windurst and Fenrir, sleeping in the Full Moon Fountain, has promised a new destiny for Windurst and the people living in it. The powers of the Star Sybil may be drained for some time and there are still renegade Cardians deep in the Horutoto Ruins, but with Fenrir restored the life-force is no longer drained from Sarutabaruta and the feared attack of the Yagudo will not happen for a long time. Peace and laughter are back in the days of Windurst and in the night a faint howling can be heard in the wind.]
 
The Tale of Bastok
 
 
The Tale of San d'Oria
 
 
The Tale of Aht Urghan
 
 
The Tale of the Zilart


< Message edited by Aralays -- 7/31/2008 10:28:19 AM >
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RE: The Lore of Vana'diel - 10/18/2007 12:01:29 PM   
Aralays

 

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The Federation of Windurst

 

Location: Sarutabaruta – The Promised Land

 

The Federation of Windurst is located in the Sarutabaruta Savannah on the southern end of Mindartia. Multiple settlements of Tarutaru and Mithra are scattered through the region and are built under cliffs, besides small forests and near the Nompipi river and the Zanbibi river. On the southernmost end of the continent, where the Blacktea River reaches the Pamtam Straits, lies the Holy City of Windurst, center of gouvernment and culture. In the ancient language of the Tarutaru Sarutabaruta means “The Promised Land”.

 

Although being bordered by oceans, the savannah of Sarutabaruta lies high above the sea level so just minor amounts of precipitation reach the land. The weather is warm and mostly dry and so the land lives mostly in a long-lasting summertime. The winters in Sarutabaruta are cold but rarely humid and snow is just seen every other year on the northern end of the region near the Meriphataud Mountains.

 

Regardless of its climate Sarutabaruta is a lush region with a rich flora caused by the numerous rivers and streams coming from the wells in the Meriphataud Mountains and their southwestern appendages. The warm climate causes many plants to grow many months in the year and during spring and fall, when the increased amount of rain turns certain areas of Sarutabaruta into swamps, multiple flowers and herbs start to grow there.

 

At the moment Sarutabaruta is in a time of ecological change. Once large families of Steppe Dhalmel wandered through Sarutabaruta, but they have almost completely vanished after the end of the Crystal War. It seems that the extinction of the annoying bug species Gnat caused also their primary predators – the insecteating Rafflesia plantoids – to become extinct and without them the Crawlers from the Quon Continent made their way to Sarutabaruta since them. The Crawlers in turn fed on the Papaka Grass, the primary food source for the Steppe Dhalmel.

 

Besides the settlements in the savanna of Sarutabaruta a number of small villages in the Buburimu Peninsula (including the harbour town of Mhaura) and at the Purgonorgo Islands belong to the Federation, although the peninsula itself is not seen as a part of the Federation territory.

 

History: A Shining Star – A Howling Beast

 

The tribes of the Tarutaru left the Quon Continent around 200 C.E. to stay away from the immigrating Elvaan and wandered through Mindartia until they found the steppe which should later be called Sarutabaruta. Regardless of the claim of the Yagudo – which had lived in Mindartia for centuries – the Tarutaru made their home there and built multiple settlements. Fights between the tribes and between Tarutaru and Yagudo were common.

 

219 C.E. found the young girl Rimilala the Great Beast under the central tower of the Horutoto Ruins, learned the secrets of magic and became the first Star Sybil. Her tribe, which lived in the city of Windurst, started to prosper and grow under her care and became the mightiest of the Tarutaru tribes. In the year 294 C.E. Tukuku, the fourth Star Sybil founded the Federation of Windurst. She united the five largest Tarutaru tribes and various smaller tribes into one nation. Very soon the first Mithra joined the Federation and were an integral part of it.

 

In the following years they managed to drive the Yagudo back into the Meriphataud Mountains until a stalemate was reached, when the mountain terrain gave the birdlike beastmen the upper hand in every fight. In the next decades the Federation attacked Quon, defeating and enslaving multiple Elvaan tribes until Lanfeaur d’Oraguille, the first of San d’Oria, defeated their army and Windurst had to surrender.

In the following centuries the Federation spent most if its time secluded away from the rest of the world, except for multiple fights with the Yagudo and a number of smaller battles between Windurst and San d’Oria. This changed in the year 769 C.E. when the Federation founded the Mithra Marines and the corsair of Windurst became the dominant power on the sea around the Lands of Altana. Two decades later their reign was broken by the combined fleets of Bastok and Tavnazia and the country went back into its hiding.

The only connection they had to other nations were occasional meetings with embassadors from the Near East and the Deep South.

 

When the Crystal War broke out, the Federation of Windurst didn’t expect the Theomilitary of the Yagudo attacking them and multiple settlements and even the Holy City were partly destroyed. After the end of the war Windurst ended its self-induced separation and made new contacts in the world outside of Sarutabaruta.

 

Two Races: The Tarutaru – The Mithra

 

Although members of all five races call themselves citizens of the Federation, the main population of Windurst consists of Tarutaru and Mithra.

 

In the lands of Altana, Tarutaru are the race with the second-largest number, although almost tied with the Elvaan.

They are humanoid, are between 70 and 90 lommes high (lomm ~ centimetres) and weigh between 120 and 160 pounzes (pounce ~ 250 gram). Tarutaru have dark coloured noses, long ears and large eyes and their hair can have almost every colour (including blue and green), although except for silvery and blond hair, they tend to have darker shades of the various colours. Tarutaru move – for their size – very fast and are highly dextrous, although their bodily strength is far below what other races have. Every Tarutaru is born with magical powers and their skill in this field is amplified by the natural high intelligence of the race.

Tarutaru don’t age in the same way as other beings and typical age-signs like grey hairs or wrinkles are unknown to this race. Also the physical difference between genders is not very apparent and the secondary sex characteristics are very small, which makes the look of a Tarutaru very long-lasting: A Tarutaru looks as a child almost as he will look mature, the size being the main difference. Tarutaru tend to live for 70 to 90 years, although some of them live a lot shorter (like Tukuku the Founder, who died peacefully at the age of 24) or noticeable longer (like Lady Shantotto who has already retired as minister of the Orastery over two decades ago and still has the energy of the youth).

Tarutaru love playing with words and language and often they speak in rhymes, sing or do other things in normal conversation. Even their names are a sign of this: male Tarutaru names (“Adjido-Marujido”) are rhymes, like the oldest spells which rhymed too. Female names (“Apururu”) consist always of a starter syllable and then two times an end syllable, which is determined by a constellation or a star seen in the night of the birth of the girl.

 

Military: The Federation Forces

 

The Federation of Windurst has two separate parts of armed forces: The Federation Forces and the Patriarch Protectors.

Both are controlled by the War Wizards Council, which consists of the Professor of the Patriarchs Parliament, the ministers and doctors of the Manustery (Cardians) and Orastery (War Warlocks), the chieftainess of Windurst (Mithra), the Warlock Warlord (Federation Forces) and the Patriarch Protector Principal. The War Wizards coordinate the strategy and tactics of the army.

 

(Current War Wizards Council: Professor Shantotto, Minister Ajido-Marujido, Minister Apururu, Perih Vashai, Principal Semih Lafinah, the Warlock Warlord (elected annually).)

 

The Patriarch Protectors are a special unit charged with the protection of the Patriarchs Parliament and the Mithra Chieftainess.

The members are recruited from the Federation Forces and experienced adventurers but their exact number – and partly also their identity – is secret due to security reasons. An estimated number of 100 Patriarch Protectors exists, the professions of the members ranging from the three colours of Mages over fighters like Monks and Beastmasters to specialists like Scholars and Rangers. The Patriarch Protectors have access to the best equipment crafted by guilds and ministeries of Windurst and are also allowed to use king-type Cardians in their operations.

Also a part of the Patriarch Protectors are the twenty Sybil Guards. These twenty Mithra were daughters of the fighters coming from the Deep South to help Windurst and became orphans during the Crystal War. The Star Sybil took them in and raised them. They are trained in the ways of the Ranger and the Paladin to offer perfect defensive and distant offensive abilities in protection of the Star Sybil.

The current leader of the Sybil Guard (and with that also the Principal of the Patriarch Protectors) is Semih Lafihna. She was one of the orphans raised by the Star Sybil and is most likely the best archer in the Lands of Altana. Her position as the Patriarch Protector Principal leads to much involvement in the work of the five magical ministries, while Perih Vashai sees her as a candidate for the next chieftainess of Windurst.

 

The Federation Forces are noticeable larger than the Patriarch Protectors and consists of Tarutaru and Mithra alike.

 

At the top of the hierarchy stands the Warlock Warlord, who is chosen by the Patriarchs Parliament once a year. Most of the time a veteran War Warlock is elected to this position, but there were occasions that a mithran huntress or even an adventurer got to this position. The Warlock Warlord has always reached absolute masterhood in his profession and must also possess in-depth knowledge of strategy and tactics.

 

Under the Warlock Warlord are the sixteen Master Casters and four Mercenary Majors, which are in charge of the twelve Tarutaru brigades (the “Zodiacs”) and the four Mithra brigades. Members of the Federation Forces are called War Warlocks (Tarutaru) and Mercenaries (Mithra) if they are not referred by their rank-title.

 

A Master Caster is a Tarutaru which has reached a high mastery of magic and has shown extraordinary abilities in his or her profession. Many Master Casters have reached the ability to amplify their own magic beyond the boundaries of normal spells. Creating short-lived Arcana which mimic their spells, drawing magical energy from the surrounding weather and similar abilities are both common and unique because every Master Caster seems to invent his or her own special way of fighting.

 

Every Master Caster leading a Zodiac is supported by a number of Wise Wizards. These specialists offer tactical advice, supportive magic abilities like transportation, communication or healing and help with command matters and are the connection between all Zodiacs.

 

Each Zodiac consists of eight Caster Companies lead by a Caster Captain. The Caster Captain commands thirty Combat Casters and ten Tactician Magicians. The Combat Casters are trained by the Orastery and share the same profession. The Tactician Magician are White Mages and Monks trained by the Manustery and are in charge of the Cardians. One hundred Cardians (equally distributed by the four suits and ranging from Twos to Tens) support every Caster Company.

 

Following Zodiacs are present in the Federation Forces:

  • 1st – Aries: The Ariesian Zodiac consists of White Mages which are trained at fighting undead and demonic enemies. They are known for manifesting Light Elementals as a supportive aspect.
  • 2nd – Taurus: unknown
  • 3rd – Gemini: unknown
  • 4th – Cancer: unknown
  • 5th – Leo: unknown
  • 6th – Virgo: unknown
  • 7th – Libra: The Libran Zodiac consists of Scholars which are used for supportive operations. They enhance the magic of other Combat Casters by using weather-spells and support them by casting protective spells.
  • 8th – Scorpio: The Scorpion Zodiac consists of Black Mages which are trained for versatility to support other Zodiacs in their operations.
  • 9th – Sagittarius: unknown
  • 10th – Capricorn: The Capricornian Zodiac is unique under the Zodiacs. It is trained by the Manustery instead of the Orastery and there are no Tactician Magicians in this Zodiac. The Capricornian Monks and Capricornian White Mages are trained to work with the Cardians (there are average 4 Cardians per Combat Caster) and after their training is complete, the members of this Zodiac often switch as Tactician Magicians to the other Zodiacs. Because of this, the fluctuation of members in this brigade is (compared to other Zodiacs) very high.
  • 11th – Aquarius: The Aquarian Zodiacs are Black Mages trained for defensive operations. They use especially strong spike-spells and area-enfeebling spells to cripple advancing enemies.
  • 12th – Pisces: The Piscean Zodiacs are White Mages trained in Teleportation- and Warp-spells. They bring supplies to other Zodiacs and protect fortifications under the control of Windurst. The Piscean Zodiacs work also as Combat Salvemixers for the other Zodiacs.

Cardians come in four suits: Clubs (and formerly Coins) are Red Mages, Diamonds (and formerly Swords) are Paladins, Hearts (and formerly Cups) are White Mages and Spades (and formerly Batons) are Black Mages.

Numbered Cardians are used as support in the Zodiacs and are commanded by the Tactician Magicians. Jacks are only used for civilian use in Windurst, Queens are used for independent military and civilian missions and Kings are normally charged defending members of the Patriarchs Parliament or guarding highly sensible places in Windurst.

Ace Cardians have not been constructed since the four Aces of two decades ago started to rebel and led the first generation of Cardians out of Windurst.

 

A brigade of Mithra Mercenaries is lead by a Mercenary Major who ranks equally to the Master Casters of the other brigades. They still have their own Master Casters which are ‘just’ supporters here.

 

The only permanent staffs of the Mithra Mercenaries are the Majors and their Master Casters. The number of companies in every brigade rises and falls depending on the number of enlisted mercenaries (and that depends on the current hunting season and the necessity of soldiers). Normally two to four companies are in each brigade, every company lead by a Mercenary Captain and consisting of around one to two hundred Mithra Mercenaries.

 

During the times of war when many fighters are needed, every company is joined by three of four dozens Freeswords, inexperienced young soldiers.

Various jobs are found in the ranks of the Mithra: Ranger, Beastmaster and Monks.

 

All in all the Federation Forces consists of around 4000 War Warlocks, around 10000 Cardians, around 2000 Mithra Mercenaries and around 100 Patriarch Protectors, bringing the total number to approximately 16000 soldiers and a changing number of Freeswords.

 

 


< Message edited by Aralays -- 7/31/2008 4:32:20 AM >
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RE: The Lore of Vana'diel - 10/18/2007 12:01:45 PM   
Aralays

 

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Famous people
 

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RE: The Lore of Vana'diel - 10/19/2007 11:58:12 AM   
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this is just incase you can't ask the walking encyclopidia ingame

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RE: The Lore of Vana'diel - 10/23/2007 1:18:18 PM   
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Ok, the timeline of the Lands of Altana, as far as it is known to the people, is now finished.
Thanks alot, LIBRI, for proofreading!
 
 
In the next weeks, I will slowly start to include all the spoilers from the game (and believe me, there are alot). What really is missing now is the timeline of the Aradjiah continent, which has just some vague hints at when things happened. I will try to work it in as good as possible, but I guess you will still find alot of ~XXX C.E. in these parts.
 
Anyway, enjoy

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RE: The Lore of Vana'diel - 10/23/2007 1:50:25 PM   
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let your brain soak in that for a while ~

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RE: The Lore of Vana'diel - 10/30/2007 2:48:10 PM   
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I added the 'legendary' ingame texts about the ages to the history-chapter. They are pretty cheap copy-and-pasted from the POL-website :P

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RE: The Lore of Vana'diel - 7/31/2008 4:35:46 AM   
Aralays

 

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I added the geographical description of the lands of Altana and a part of the description of windurst.
The next things to add are spoilers about the storyline of Windurst, a map of the lands of Altana and the remaining missing things about Windurst (Mithra, Gouvernment, Culture).
Thanks Caligamy for proofreading :)

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RE: The Lore of Vana'diel - 7/31/2008 10:29:23 AM   
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Added the "Tale of Windurst" i.e. the mission-storyline.

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