Hello-wello everyone to my little guide about Chocobos. I hope you enjoy this guide as much as I will enjoy Chocobo-raising.
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What is a Chocobo?
The chocobo is a large, herbivorous bird with powerful legs and a sharp, sturdy beak. Its size and impressive speed make it the most popular type of mount in Vana'diel. Although too small to allow flight, the chocobo's wings assist in keeping balance and also function as a type of brake.
A species native to the La Theine Plateau, the wild chocobo were once seen racing across the plains in great numbers. However, as the people of Vana'diel began to realize the utility of this fleet-footed creature, more and more chocobos were captured and domesticated. A truly wild chocobo is now a rare sight to behold.
Adventurers mainly use the chocobo as a mount, but there are those who are skilled at using gysahl greens to have the animal dig holes, taking advantage of its natural instinct to bury food.
Domestic Chocobos
Elvaan have raised chocobos for use in farming, hunting, and general labor since before recorded history.
But once the practice of riding bareback was civilized with the invention of reins and saddles, the number of people using chocobo mounts suddenly soared. Merchants now preferred chocobos for long, overland journeys, and the military adopted the birds for use in highly mobile cavalry units. People began selective breeding programs as the chocobo craze spread to every corner of Vana'diel.
Recently, the chocobo races held at a local level have been elevated to the world stage, garnering unprecedented attention.
Chocobo Breeds

Destrier
These knightly mounts were bred in San d'Oria. They underwent training that allowed them to bear the weight of heavy armor and withstand the shock of cavalry charges. Destriers were characterized by their large, jet-black bodies and thick, powerful legs. With the decline of lance combat and improvements to ranged weaponry, destriers lost their place in battle to the faster coursers. These days, there are no remaining purebred destriers, but it is possible to see their proud bloodlines occasionally reemerge in the birth of rare, black chocobos.
Courser
The courser is a larger-than-average chocobo and is the most common breed found in the Kingdom of San d'Oria. They are characterized by their streamlined bodies, and long, graceful legs. They were originally bred for scouting duties, but their adoption into the military was accompanied by a general acceptance of the courser as an everyday mount. On extremely rare occasions, a red-colored courser will be born.
Palfrey
The mid-sized palfreys were bred to withstand the searing air and blazing heat of the desert. They are mainly raised in the Republic of Bastok and on Zepwell Island. With a relatively gentle demeanor, these chocobos are suited for those with who lack advanced riding skills. Palfreys are known to come in both blue and yellow.
Jennet
This breed of chocobo has been magically reduced in size to provide mounts for the diminutive Tarutaru. They have short legs when compared to other breeds, but like the Tarutaru themselves, jennets are capable of maintaining a rapid pace. Due to a request from the southern Mithra wishing to blend into the jungle, there are some jennets that can be found in a shade of green.
Rounsey
With its huge population of adventurers, Jeuno boasts more frequent use of chocobos than any other nation. The main type of chocobo to be found in the duchy is the mid-sized rounsey. The pride of the famous trainer Brutus and his family, the rounsey is the result of a lengthy breeding program involving wild chocobos. This program has produced a robust mount of somewhat unpredictable temperament that is suited for long, punishing treks.
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The Truth Behind Chocobos
For the people of Vana'diel, chocobos are reliable traveling companions and the most accessible mode of transportation. In recent years, demand for chocobos has exploded in response to the activities of adventurers, but surprisingly little is known about the way chocobos live and are raised.
The Vana'diel Chocobo Society (VCS) takes up the task of educating choco-gals and choco-guys and dispatching them to chocobo stables across Vana'diel. Below, VCS President Hantileon answers some of our questions regarding chocobo raising.
The Start of a New Life
Q: I heard that chocobos can see as soon as they are born. Is this true?
A: By the time chocobo chicks break out of their shells, they are already covered in down and can see clearly. They can even stand on their own two feet and take their first unsteady steps after a single day has passed. When chocobos still ran wild on the Quon continent, they needed to be able to run from carnivorous prey in order to survive.
Even so, chicks are still very weak, and require a warm bed, soft food, and most of all, loving care. This is why the Vana'diel Chocobo Society contacts the chocobo's owner immediately after it hatches and asks the owner to give the new chick a name. The chick's name is always used while it is being cared for in order to create a stronger bond between owner and chocobo.
Some names are fairly common, as they are often passed on from parent to chick. Many owners also tend to reuse the names of chocobos they have cared for in the past.

Caring For Chocobos
Q: Gysahl Greens are the most well-known type of feed preferred by chocobos across Vana'diel, but what else does their diet consist of?
A: Chocobos enjoy other types of greens, in addition to root vegetables such as San d'Orian carrots. The stables often use carrots as feed due to their high nutrition. Meat, such as that of the cupid worm, is also essential for building strong bones and muscles. Other than that, we sometimes gather medicinal grasses in the field for the chocobos. These grasses tend to be very bitter, however, and the chocobos do not enjoy their taste.
The VCS takes great care to provide the chocobos with a balanced diet, particularly during the growth stage of chick to young chocobo. We also discuss with the owner what types of goals they have for their chocobo, and gradually alter their feeding patterns in response.
Q: Besides feeding, what other types of care do you consider important?
A: As I mentioned earlier, the most important element to raising a good chocobo is loving care. Call your chocobo by its name and spend time outside together.
It is also important to scold your chocobo on occasion to keep it from behaving in a spoiled manner.
Also, don't forget that chocobos love to run. We take our chocobos outside and race them against each other on a daily basis. This invigorates them and builds their strength.
Raising a Winner
A: How does the VCS train good chocobos?
Q: The VCS provides a variety of experiences for chocobos while they are still young, such as digging for treasure and delivering messages and packages. Creating and enforcing a schedule that allows the chocobo to try out a multitude of tasks builds courage and wits. A courageous chocobo can carry its owner even to dangerous areas, and a quick-witted chocobo can cleverly react to dangerous situations, so these attributes are important to foster.
Also, even if they look the same at first glance, chocobos' bloodlines and abilities differ from each other. Therefore, we take great pains to provide each chocobo with a schedule that fits its unique attributes and brings out its strengths without making unreasonable demands.
Final Comments:
We at the Vana'diel Chocobo Society are listening to chocobo owners' opinions, and are currently formulating a plan to introduce a new method of chocobo raising. This plan is designed to create chocobos superior to previous breeds, and we hope that the adventurers look forward to the introduction of the new system as much as we do.
-Quoted from the Vana'diel Tribune's Report from the VCS
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Item Database
Eggs

Chocobo Egg (Ex)
This large chocobo egg is covered by a thick shell. It is faintly warm to the touch.
This large chocobo egg is covered by a thick shell. It is slightly warm to the touch.
This large chocobo egg is covered by a thick shell. It is a bit warm to the touch.
This large chocobo egg is covered by a thick shell. It is a little warm to the touch.
This large chocobo egg is covered by a thick shell. It is somewhat warm to the touch.
- Mini-Quest: Obtaining your Chocobo Egg
Chick Food
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Carrot Paste
Carrots crushed into paste form. Feed for chocobo chicks.
Herb Paste
Wildgrass crushed into paste form. Feed for chocobo chicks.
Vegetable Paste
Vegetables crushed into paste form. Feed for chocobo chicks.
Worm Paste
Worms crushed into paste form. Feed for chocobo chicks.
Recipe: Cooking Lv. 2Â - Water Crystal * La Theine Millet, Distilled Water, Lizard Egg, 2x Cupid Worm
Recipe: Cooking Lv.11 - Water Crystal * La Theine Millet, Distilled Water, Lizard Egg, 2x Tokopekko Wildgrass
Recipe: Cooking Lv.22 - Water Crystal * La Theine Millet, Distilled Water, Lizard Egg, 2x Gyshal Greens
Recipe: Cooking Lv.31 - Water Crystal * La Theine Millet, Distilled Water, Lizard Egg, 2x Vomp Carrots
Food
(Normally these food items are harvested when Wildgrass Seeds are grown. Other ways to get these items are just listed if this way is the ONLY way to get them.)

Cupid Worm
A variety of earthworm, used as chocobo feed.Gregarius Worm
A variety of earthworm, used as chocobo feed.A variety of earthworm, used as chocobo feed.
Parasite Worm
A variety of earthworm, used as chocobo feed.

Garidav Wildgrass
A type of wildgrass, used as feed to keep chocobos healthy.
Tokopekko Wildgrass
A type of wildgrass, used as feed to keep chocobos healthy.
Tandjana Wildgrass
A type of wildgrass used to heighten the olfactory senses of chocobos.
- Recieved from Katurah, Collione or Bwi Kaghonsa to start the "Chocobo Hot and Cold Game"

Azouph Greens
These slightly sour-tasting leafy vegetables are favored by chocobos.
Gausebit Grass
This grass is similar to gysahl greens. Gausebit wildgrass has medicinal properties for chocobos, but doesn't taste very good.
- Dropped from Crane Fly (Meriphataud Mountains) or Wadi Hare (Dangruf Wadi)
Gysahl Greens
These slightly bitter leafy vegetables are favored by chocobos.
Sharug Greens
These slightly sweet leafy vegetables are favored by chocobos.

San d'Orian Carrots
These sweet carrots are favoured by chocobos.
- Sold from the Ronfaure regional vender, the culinarian guild, merchants in San d'Oria and Tavnazia and grown with Fruit Seeds.
Vomp Carrot
These bitter carrots are favored by chocobos.
Zegham Carrot
These sharp-tasting carrots are favored by chocobos.

Celerity Salad
This deluxe salad was created especially for chocobos.
- Recipe: Cooking Lv.75 - Wind Crystal * Gausebit Grass, Blue Peas, Cupid Worm, La Theine Millet, La Theine Cabbage, King Truffle, Shall Shell, Vomp Carrot
Medicine

Chocolixier
This elixir was created especially for chocobos.
- Recipe: Alchemy Lv. 81 - Light Crystal * Mistletoe, Revival Tree Root, Gold Leaf, Royal Jelly, Distilled Water

Chocotonic
A stimulant mixed especially for chocobos. - Recipe: Alchemy Lv. 15 - Water Crystal * Attohwa Ginseng, Distilled Water, Gyshal Greens (yield 3)
- Recipe: Alchemy Lv. 65 - Water Crystal * Yellow Ginseng, Distilled Water, Gyshal Greens (yield 1)
Equipment

Chocobo Jack Coat
Chocobo Gloves
Chocobo Hose
Chocobo Boots
Chocobo Riding Time +3, +4 or +5
- Recipe: Leathercraft/Clothcraft Lv. 45/27 - Earth Crystal * 2x Ram Leather, Sheep Leather, Linen Cloth, Wool Cloth, Wool Thread
- Recipe: Leathercraft Lv. 23 - Earth Crystal * Dhalmel Leather, Lizard Skin, Cotton ClothÂ
- Recipe: Clothcraft Lv. 50 - Earth Crystal *Â Sheep Leather, Wool Cloth, Linen Cloth, Linen ThreadÂ
- Recipe: Leathercraft Lv. 30 - Earth Crystal * Dhalmel Leather x2, Grass Cloth, Bronze Scales

Chocobo Wand (Rare/Ex)
Extends Chocobo Riding Time
- Gotten from "Final Fantasy XI Fan Festival '06" or "Adventurer Appreciation Campaign '06"

Egg Helm (Rare/Ex)
Chocobo Digging Bonus
- Gotten from "Easter Egg-Stravaganza '07"

Chocobo Whistle (Rare/Ex)
Enchantment: Call Chocobo <25/25 0:30 / [5:00, 0:30]>
- Gotten from mini-quest "Obtaining Chocobo Whistle"; buy new one for 25000 Gil
Racing Item

Shadow Apple
A ripe faerie apple dipped in aromatic coffee. Use it during a chocobo race to temprary increase the evasion of your bird.
- Recipe: Cooking Lv. 8 - Water Crystal * Faerie Apple, Coffee Powder
Speed Apple
A ripe faerie apple dipped in rich honey. Use it during a chocobo race to temprary increase the speed of your bird.
- Recipe: Cooking Lv. 8 - Water Crystal * Faerie Apple, Honey
Stamina Apple
A ripe faerie apple dipped in creamy yogurt. Use it during a chocobo race to temprary increase the stamina of your bird.
- Recipe: Cooking Lv. 8 - Water Crystal * Faerie Apple, Yogurt

Fire Biscuit
A biscuit laced with ridiculous number of hot peppers, guaranteed to set on fire the mouth of anyone who consumes it. When used during a chocobo race ...
- Recipe: Cooking Lv. 32 - Fire Crystal * San d'Orian Flour, Honey, 3x Acorn, Selbina Butter, Crawler Egg, Kazam Peppers (yields 3)
Pepper Biscuit
A biscuit laced with ridiculous amounts of black pepper, guaranteed to cause anyone who eats it to have a sneezing fit. When used during a chocobo race ...
- Recipe: Cooking Lv. 32 - Fire Crystal * San d'Orian Flour, Honey, 3x Acorn, Selbina Butter, Crawler Egg, Black Pepper (yields 3)

Fairweather Fetish
A doll used in far eastern countries to implore the spirits of nature for fair weather. When offered during a chocobo race ...
- Recipe: Woodworking Lv. 37 - Earth Crystal * Saruta Cotton Bast Parchment

Foulweather Frog
AÂ frog used in far eastern countries to implore the spirits of nature for rain. When offered during a chocobo race ...
- Recipe: Cooking Lv. 2 - Water Crystal * Elshimo Frog (or Caedarva Frog)

Gyshal Bomb
AÂ prank firework that emits a thick gas remarkably similar to gysahl greens. When used during a chocobo race ...
- Recipe: Alchemy Lv. 15 - Earth Crystal * Bast Parchement, Firesand, Gysahl Greens (yields 3)
Spore Bomb
A prank firework that releases a thick gas containing the spores of danceshrooms. When used during a chocobo race ...
- Recipe: Alchemy Lv. 15 - Earth Crystal * Bast Parchement, Firesand, Danceshroom (yields 3)

Chocobo Hood
Covers a chocbo's ears, thus blocking out surrounding noise and allowing the bird to concentrate on the track. When equipped during a race, increases a chocobo's receptivity.
- Recipe: Clothcraft Lv. ??? - Earth Crystal * Linen Cloth, 2x Velvet Cloth, Silk Thread (yields 3)

Chocobo Taping
Supports a chocobo's limbs, allowing for optimum muscle management. When equipped during a race, increases a chocobo's strength.
- Recipe: Clothcraft Lv. ??? - Earth Crystal * Cotton Cloth, 3x Linen Cloth (yields 3)

Shadow Roll
Blocks a chocobo's view of the ground directly below it, allowing the bird to concentrate on the track ahead. When equipped during a race, increases a chocobo's discernment.
- Recipe: Clothcraft Lv. ??? - Earth Crystal * Sheep Leather, Wool Cloth, 2x Wool Thread (yields 3)
Others

Black Chocbo Dye
Blue Chocobo Dye
Green Chocobo Dye
Red Chocobo Dye
Yellow Chocobo Dye
All-natural dye to colur your chocobo's feathers.

Wildgrass Seed
Seeds for some kind of wildgrass.

La Theine Millet
Millet from the La Theine Plateau, often mixed into chocobo feed.

Black VCS Plaque (Ex)
Blue VCS Plaque (Ex)
Green VCS Plaque (Ex)
Red VCS Plaque (Ex)
Yellow VCS Plaque (Ex)
This commemorative plaque proves that the Vana'diel Chocobo Society officially recognizes you as a chocobo breeder.
- obtained after retiring your chocobo. The plague has the same colour as the bird.

VCS Registration Card (Ex)
This card proves that you have registered your chocobo with the Vana'diel Chocobo Society.
- obtained after retiring your chocobo
Chococard F
Chococard M
A medical certificate issued by the Vana'diel Chocobo Society for a female/male chocobo.
- obtained after trading a VCS Registration Card to a VCS trainer

VCS Honeymoon Ticket (Rare/Ex)
This ticket from the Vana'diel Chocobo Society is good for half a day in the open pasture for a lucky chocobo couple.
- Sold: Finbarr, Chocobo Stables, Upper Jeuno, 5000 gil
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Raising the Chocobo
I. Obtaining a Chocobo Egg
The first step to raise a Chocobo is to get a fresh Chocobo Egg. There are 3 possible ways to do that:
Dabih Jajalioh
Visit the little mithran girl who works for the M&P-Market near the auctionhouse in Ru'lude Gardens in Jeuno. Depending on her sortiment she may sell faintly, slightly and a bit warm Chocobo Eggs for 1040 gil.
Quest "Chocobo on the Loose!"
When you talk to Brutus in Upper Jeuno, he will mention the Chocobos acting weird. Perhaps they want to run free on the La Theine Plateau like the wild Chocobos from old? Set the bird free and then follow it to La Theine to see what it is doing their.
Their are some Chocobo Tracks at E-5, where you can find the Chocobo and ... a second Chocobo! A wild one? Bring your runaway back to Jeuno. Brutus and Hantileon, the leader of the VCS (Vana'diel Chocobo Society), wonder why so many Chocobos in San d'Oria and Jeuno are acting so strange. They invite you to the VCS meeting in San d'Oria, where they want to talk with the other chocobo breeders, Pulonono from Windurst and Zopago from Bastok, about the problem.
Talk to Hantileon, when you arrive in San d'Oria and the meeting will start. Just bring enough suggestions how to treat the birds and after some thinking the VCS decides on new ways to breed and raise the Chocobos.
Go now back to Jeuno and meet Brutus there, so you can see the two Chocobos from La Theine reunite - and the birds are normal again. One Vana'diel day later (zone) Brutus will give you a bit warm Chocobo Egg as reward for your help.
Imperial Standing Notorious Monster
Every ISNM60 drops always one little warm Chocobo Egg, while every ISNM75 always drops one somewhat warm Chocobo Egg.
Note: There is no sure way to get a chocobo that is not yellow from these eggs. Chocobos of all colours have been reported to been born from every egg type and because we have not enough data, I am not able to say what the chance for a certain colour is on what egg. Theory is of course, that the chance for a rarer colour increases with the temperature of the egg (faintly --> slightly --> a bit --> little --> somewhat warm):
II. Start the raising
Go to a chocobo stable in one of the three nations. In these stables are two employees of the VCS which will help you with the chore of raising the little bird. The first one is the chocobotrainer, he or she will care for your chocobo and feed it ehn you are not at the stable. The second one is the chocoguy or chocogal, who will give you advice and tips for the raising process.
The stable where a chocobo hatches is his home and he will stay there till he is an adult. So chose the stable wisely and don't let your chocobo hatch in Bastok when your more visited hometown is San d'Oria for example. Give your egg to the trainer and the raising process will start.
Bastok: Zopago (Trainer), Gonija (Chocoguy)
San d'Oria: Hantileon (Trainer and VCS president), Auvrilage (Chocoguy)
Windurst: Pulonono (Trainer), Kiria-Romaria (Chocoguy)
You can raise just one chocobo at the same time, and you will not be able to determine colours and attributes of chocobos till the egg hatches and it grows a bit. The whole raising process will take around 1-3 month (earth time).
III. The Egg (Day 1-3)
 The first stage of your chocobo. There is not much to do for you right now, but it is a perfect time to visit the stables and listen to the chocoguys and learn how to take care for the little one. The babybird inside the egg will feel your loving attention so don't forget to watch over it and visit him often.
Every day you will get a cutscene when you visit the trainer at the stable. If you skip one or more days, you will get all the cutscenes at the next visit.
The attributes of the Chocobo
There are seven attributes your chocobo can have. Ask your chocobotrainer about them:
Strength: increases the running speed
Endurance: increases the riding duration
--> these are the physical stats
Discernment: increases the potential to learn abilities
Receptivity: increases the ability to communicate with other chocobos
--> these are the mental stats
Energy: the power of the chocobo. If he is to tired he might not learn new things
Satisfaction: increases the recovery rate of 'Energy' and describes how hungry the chocobo is.
Affection: influences the success of care plans - most important attribute
--> these are overall stats
Strength,Endurance, Discernment and Receptivity will go up or down depending onthe care plan and care option you are using for your chocobo. They are the 'basic stats'.
A very interesting note seems to be this: Even when both stat increase and also stat decrease are describes at 'abit', 'noticable' and 'greatly', it seems the decrease is always a bit smaller than the increase. There are chocobos which have two opposite stats at the same level, when using opposite care plans, which means, that for example (made up numbers) 'abit' increasement in a stat is +2%, while 'abit' decreasment in a stat is just -1.5%. So it theoretically should be possible to make a complete average chocobo (meaning +50% in all stats), while higher stats are almost always bought with lower numbers in other stats, because you will not train the chocobo long enough to balance the strong care plans you need for that. (Theory!!!)
Energy will go down with all care plans except 'Resting', while Satisfaction depends on the various foods you can give the chocobo and changes whenusing different foods. Affection will go down with all care plans except 'Resting', because the bird thinks his trainer likes him morethan you. But the level of Affection will determine how effective various care plans are, so it is necessary to raise Affection if you want your care plans to work properly. Affection goes always up when you visit the chocobo in the stable.
The physical and mental stats range:
- poor
- substandard
- a bit deficient
- average
- better than average
- impressive
- outstanding
- first class
Strength and Endurance: a chocobo runs at +22.5% higher running speed than a person and is ridable for 13:30 minutes. For every level (including poor!) in STR your riding speed goes up by +5% (scaled, so a poor chocobo has +22.5% to +27.5% running speed) and for every level (also poor!) your riding duration will go up by +3 minutes (scaled again).
The chocobos raised by the chocobo stables are breed and trained for transportation, so they have an impressive level, which gives them +50% speed and 30 minutes riding (impressive ranges from +47.5% to 52.5% and 28:30 min to 31:30 min).
The first-class runners can go up to +65.5% speed and are ridable for 37:30 minutes!
Discernment and Receptivity: these two stats influence digging, although no exact numbers are known. Because rentable chocobos are runner-chocobos, you will even with a poor or substandard level on the mental stats of your chocobo see a noticable increase in number of successful diggings and also in quality of digged up items!
Affection range:
- it does not seem to care about you
- it seems be able to endure your company
- it seems to slightly enjoy your company
- it seems to like you pretty well
- it seems to like you alot
- it seems to want to be with you all the time
- it seems to regard you as its parent
In the careplans and -options I'll describe the change of the stats as 'a bit', 'noticable' and 'greatly'.
Care Plans
Thereare various care plans you can chose from. These plans will tell thechocobo trainer what to do while you are away. You can make a care planby chosing the care program you want and then the duration of this plan(up to 7 seven earth days). It is possible to line up to 4 careprograms for the chocobo for a maximum amount of 28 earth days of care.If you don't chose a care program the chocobo trainer will just do the'basic care' during this time.
It is always possible to change the care plan, just talk to the trainer and reset the timetable.
Note that all care plans decrease the affection of your chocobo, while the trainer spends time with it and not you!
Basic Care: This program will raise the four basic stats a bit, while decreasing Energy and Affection a bit.
(this is a lie the game tells you. Basic care will keep your stats from dropping but will not increase them)
Care Options
These are the things you can do with your chocobo, when you visit him at the stable. Care options use some energy but will sometimes lead to event or increase stats of your bird. Most important effect of the care options is the increasing Affection, because the chocobo spends time with you.
Watch over the chocobo: this increases Affection between you and and the bird noticable
Note: You just have one care plan and one care option now. When the chocobo hatches and grows over time additional plans and options are added.
IV. The Chicobo (Day 4-18)
Yay, your egg finally hatched, and you have now a cute little chicobo running around 
The first thing to do is to chose a name for the birdy. You can chose a name from a real long list or even chose two to combine them into a name, as long as the whole name is no longer than 15 letters.
Care Plans
Now that your chicobo is actually able to do something, there are some new care plans added to your list.
Resting: this program will recover Energy. While the bird rests, you cannot do any care option besides 'watch over the chocobo' and you cannot feed it.
Take a walk in town: this program will raise Strength and Endurance a bit, while decreasing Discernment, Receptivity, Energy and Affection a bit.
Listening to music: this program will raise Discernment and Receptivity abit, while decreasing Strength, Endurance, Energy and Affection a bit.
Care Options
You will also get a new care options.
Go on a Walk (short): this walk will increase Affection a bit and take up around 25% of the chicobos energy. You can meet the local chocobo trainer on the walk and the young chocobo he or she raises at the moment (latest moment: 5th walk) and after some meetings the trainer will tell you a story.
- Bastok: In South Gustaberg you will meet Zopago and Blood, and Zopago will tell the Story of a Worrysome Chocobo
- San d'Oria: In West Ronfaure you will meet Hantileon and Air, and Hantileon will tell the Story of an Impatient Chocobo
- Windurst: In East Sarutabaruta you will meet Pulonono and Spring, and Pulonono will tell the Story of a Youthful Chocobo
Funny note: If you raise a second Chocobo later, Pulonono will have a new chicobo named Melody, Hantileon will bring Ice and Zopago will raise Chaos.
You can also find a little chicobo walking around in the area without someone to care for it. If you find it, the local trainer will give you a hint who the owner of the chicobo is by telling you the first letter of the owner's name. If you meet the trainer a second time he or she gives you a second hint about the race of the owner. The third and last hint will give you a tip on the occupation of the owner.
You can ONE TIME ask a person in the area where the stable is in (Bastok Mines, South San d'Oria, Windurst Woods) if he or she is the owner of the chicobo. If you are right you will get the Story of a Diligent Chocobo, but if you are wrong the real owner came to the stable and picked the chicobo up. In this case you have to find a second chicobo on a walk outside.
Your bird may find various items (Beastcoins, Flint Stones, Garidav / Tokopekko Wildgrass, Goblin Mask, Little Worm, Pebble, Wildgrass Seeds and also some area-specific things) on a short walk. You can get this item if you "Watch over the Chocobo" after the walk.
Scold the Chocobo: this will lower Affection and Energy a bit, buy can remove bad personalities or behaviours from the chocobo. It can also be used to wake a sleeping chocobo up.
Food:
Depending on how much energy the chocobo lost the day before for doing care plans and care options the Satisfaction will go down. In turn the satisfaction determines how much energy is restored till the next day. To raise satisfaction, you have to feed your chocobo.Satisfaction levels:
- starving
- quite hungry
- a little hungry
- neither hungry nor full
- almost full
- quite full
- completely full
A chocobo can eat, munch contendedly or "gobble up" the food. A better description means the chocobo likes the food more and it will increase affection noticable more (in addition to the normal effect) and it is rumoured to be more efficient in the standard effects. If he munches weakly on the food, the chocobo was either weak from hunger (after two days of sleeping), bored or sick. If he has to force himself to eat the food, he is already full and the various additional effects will be cancelled. Being complete full will also cancel effects of medicine.
Try to feed the prefered food to make it your chocbo a better learner.
Technically a chicobo can eat everything an older bird can eat too, but there is special food for chicobos, so these items have most likely a higher effect on chicobos (or the effect of normal food is lowered). If you get the "I hope we can make this bird to a fine chocobo"-message from the VCS trainer, the stat-enhancing effect of the food will most likely work.
- Carrot Paste: this food satisfies the hunger and raises physical stats a little
- Herb Paste: this food satisfies the hunger and can cure illness
- Vegetable Paste: this food satisfies the hunger and seem to be most liked by alot chocobos
- Worm Paste: this food satisfies the hunger and raises Energy a little bit
Besides the pastes there are also worms which can be feed at this stage of growth. Worms seems to be a bit ... random. They can have a great effect or none at all and may have even a bad effect on the bird.
- Cupid Worm: this seems to raise Affection greatly but will lower Discernment a bit
- Gregarious Worm: this seems to restore the energy of the chocobo alot
- Parasite Worm: this seems to lower the satisfaction level of the chocobo and may get rid of some other food effect, or even reset the status off your chocobo to poor. Other people claim these worms will force your chocobo to get a personality, but that could be coincience. I'm not sure what the usage of this worm is ...
Status Ailments and Medicine:
There are a couple of status ailments your chocobo can get during his raising time. It is important to know, that medicine will not instantly cure the chocobo. After you give it the medicine, he will be cured at the next rl-day.
- Happy (extremly perky): This is a very special status ailment. In fact the word ailment is not correct, it is a peak-status. Your chocobo is in high spirits and on this day all you do to him will be extremly powerful. Care Plans will be more effective, Care options have a high success rate (winning a race, learning an ability, etc.) and it is also the correct day to feed worms without negative side-effects. Perky seems to come more often if the affection is top and you feed your chocobo with the food he likes the most. You can even have the perky status while having a different ailment!
- Illness: decreases efficiency of care plans - use a Tokopekko Wildgrass to cure illness (or a Herb Paste for chicobos)
- Stomachache: decreases efficiency of food - use a Garidav Wildgrass to cure stomachaches, but be carefull to not overfeed the chocobo right after that
There are three special items which work a bit different:
- Celerity / Tornado Salad: this special food will cure almost all status ailments and satisfy the hunger a bit
- Chocolixir: this will restore the energy of the chocobo to full
- Chocotonic: this will wake a sleeping chocobo, but it tastes bitter so it will also lower Affection a little
Personalities and Weather:
A chocobo can have different personalities. These correspond to the dominant stat of the bird.
Easygoing: this is the personality of a balanced chocobo
Ill-tempered: this is the personality of a chocobo with high strength
Quite sensitive: this is the personality of a chocobo with high discernment
Rather enigmatic: this is the personality of a chocobo with high receptivity
Very patient: this is the personality of a chocobo with high endurance
Theory:Â The personality (which can be changed by giving the chocobo a liking for a certain stat through certain food and/or care plans) will never let the main stat (see list) fall under the level of the opposite stat (strength <-> discernment, endurance <-> receptivity) while the opposite stat will never be above the main stat.
Chocobo may also have a different liking or disliking for various weather effects. These may be changed by the weather of the area where you take to chocobo on a walk to, but it is not entirely known what effect different weathers have on the chocobo.
Events
Crying at night: at day 7 your chocobo is crying at night because he is missing you. The trainer will give you a White Handkerchief, which you have to carry around for one vana'dilean day (or one zone) so it gets your odor. Bring it back to the trainer and from now on your bird will sleep peacefully again.
V. The Young Chocobo (Day 19 - 28)
The third stage of growth allows your chocobo to travel around, train his abilities and explore the world. But these activities are not always harmless so he could get injured or sick. And if you don't visit him often enough, he may even run away from home!
Colours and bodyshapes:
Your once yellow chicobo will have his first mold and get different colours. The main colour will still be yellow, but he can have different coloured tips on his wings, tailfeathers, crest and chest. This colour will indicate what colour your chocobo COULD be as soon as he gets mature:
- White tips will indicate a Rounsey-breed. This chocobo has a very small chance to get a different colour and will most likely be yellow.
- Black tips will indicate a Destrier-breed. This chocobo will get black feathers later and can easier get a patient personality.
- Blue tips will indicate a Plafrey-breed. This chocobo will get blue feathers later and can easier get a sensitive personality.
- Red tips will indicate a Courser-breed. This chocobo will get red feathers later can easier get a ill-tempered personality.
- Green tips will indicate a Jennet-breed. This chocobo will get green feathers later and can easier get a enigmatic personality.
- White tips will indicate a Rounsey-breed or a wild-type. This chocobo will get yellow feathers later and has a higher chance to stay with the easy-going personality.
Note: The colours red and green did not exist in the game till the version update in oct.'06, but still chocobos which hatched from not-breeded eggs (!) before this update got green and red feathers, when they grew to adolescence after the update. This proofes two things:
- NPC/ISNM-created chocobo eggs have "random colour" as a genetical trait, although there may be multiple "random colour"-genes for different percentages for certain colours
- the genes for feather-colours are asleep till the first mold happens which means feather-colour is not decided before day 19
(On a very unrelated note: Some people turned in their egg a long time before the update and didn't check it for 50 days, which was after the update. They got a green chocobo, which means the actual updating of the chocobo to the stat of the new day is calculated when you check the chocobo. There is no chocobo-PC somewhere in the SE headquarters which realtime calculates the bird, but everytime you check the VCS trainer, the server checks when the last time you visited your bird was and then calculates what happened between that time and now. I have no clue how this could help you, but I think it is an interesting fact.)
Care Plans:
There are new care programs for the chocobo. You should start to decide if you want a physical or mental strong chocobo. A runner/transport bird needs high strength (speed) and endurance (riding duration), while a digger bird needs high discernemnt and receptivity (learns abilities). The main use of the bird should be trained via careplans, while the secondary use should be trained with foods.
With 'carry packages' and 'exhibit to the public' you get also the first working care plans, where your chocobo can make money. These working care (and also the working care plans of the mature stage)Â plans can fail, for example when the chocobo drops things while carrying packages or scares the children while exhibiting to the public. In this case the positive effect of the care plan in a bit lower, while the negative effect is a bit stronger than normal.
Exercise alone: this program will raise Strength noticable, while decreasing Discernment, Receptivity, Energy and Affection a bit.
Exercise in a group: this program will raise Endurance noticable, while decreasing Discernment, Receptivity, Energy and Affection a bit.
Play with children: this program will raise Discernment noticable, while decreasing Strength, Endurance, Energy and Affection a bit.
Play with other chocobos: this program will raise Receptivity noticable, while decreasing Strength, Endurance, Energy and Affection a bit.
Carry packages: this program will raise the physical stat noticable, while decreasing the mental stats and Energy noticable and Affection alot. (Reward: 100-200 gil)
Exhibit to the public: this program will raise the mental stat noticable, while decreasing the physical stats and Energy noticable and Affection alot. (Reward: 100-200 gil)
Care Options:
One new care types become aviable, and two other after certain events:
Go on a walk (regulary): this increases Affection a bit and take up around 33% of the chocobos energy.
On your first walk you will meet the three trainers Wahboud, Bashraf and Foudeel, which will suggest you race your bird against their powerleveled bird 'Best'. This will add the care option "Compete against others" to your plan You can meet also a VCS chocobo trainer on the walk and the young chocobo he or she raises at the moment (latest moment: 5th walk) and after some meetings the trainer will tell you a story:
- Bastok: In Konschtat Highland you will meet Pulonono and Spring, and Pulonono will tell the Story of a Youthful Chocobo
- San d'Oria: In La Theine Plateau you will meet Zopago and Blood, and Zopago will tell the Story of a Worrysome Chocobo
- Windurst: In Tahrongi Canyon you will meet Hantileon and Air, and Hantileon will tell the Story of an Impatient Chocobo
Funny note: the second bird of the three trainers will be named 'Fast'.
Your bird may find various items (Beastcoins, Cupid Worm, Garidav/Tokopekko Wildgrass, Goblin Armor, Pebble, Silver Beastcoins, Vomp/Zegham Carrots and also some area-specific things) on a medium walk.
Tell a story: this care option is added as soon as you have learned at least one story from the VCS trainers. Everytime you tell the story to your bird, there is a slight chance that the Chocobo will learn a certain ability (you will lose the key item then). You can only teach two abilities and you cannot overwrite an ability with a third story (although you lose the key item still if the teaching would have been successful). When the ability is successful learned, you will see a little flashbulb over the head of the chocobo and he will be so excited that he recovers around 33% energy instead of losing some! The chocobo needs at least a discernment of 'a bit deficient' to be able to learn an ability.
The difficulty of learning certain abilities is (from easy to difficult): Auto-Regen, Gallop/Treasure Finder, Canter, Burrow, Bore
- Story of an Curious Chocobo - "Canter"Â (adds endurance during chocobo races)
- Story of an Diligant Chocobo - "Treasure Finder"
- Story of a Happy Chocobo - "Auto-Regen" (increases ability to locate treasure during the Hot & Cold game)
- Story of an Impatient Chocobo - "Gallop" (adds strength during chocobo races)
- Story of a Worrysome Chocobo - "Burrow" (seems to add 'organic' items to digging results and replace common things with beastcoins)
- Story of a Youthful Chocobo - "Bore" (seems to add 'anorganic' items to digging results)
Compete against others: this increases Affection, while lowering Energy. You will meet the trainers Wahboud, Bashraf and Foudeel and their young bird best and race through the city. After you have won three times (not necessarily in a row), Wahboud will tell you the Story of a Happy Chocobo.
Food:
There is new food for the chocobo. Pastes will no longer be the best food, but now he can start to eat real things. The first category of food are various greens, which are an excellent way to satisfy the hunger of the bird.
- Azouph Greens:Â this food satisfies the hunger the most but gives very little affection
- Gyshal Greens: this food satisfies the hunger and gives affection in a balanced amount
- Sharough Greens: this food satisfies the hunger a little bit and raises affection
The second category are carrots. They are used to raise the status of the chocobo and can either enhance the care plans of the bird or keep up the not-trained stats. They satisfy also the hunger, although not so good as greens do.
- San d'orian Carrots: it is unknown what this food exactly does. There are some hints that it raises mainly endurance and receptivity (this would make this food extremly special, because they are the only stat/care plan which raises two opposite stats), but other theories hint to make the chocobo more balanced (raising the lowest stat), to increase the chance for successful learning an ability or to increase the chance for a successful breeding. Another theory states san d'orian carrots make your chocobo shot fireballs from his eyes and thunderbolts out of his ... äh ... other end, but I think this theory is not entirely correct. Anyway, I'm still searching ...
- Vomp Carrots: this food enhances the physical attributes of the chocobo (mainly strength it seems)
- Zegham Carrots: this food enhances the mental attributes of the chocobo (mainly discerment it seems)
The third category are various wildgrasses. Wildgrasses are mainly medical food and are used to cure status ailments, but if you have nothing else they will also satisfy the hunger of the bird a bit.
- Garidav Wildgrass:Â this wildgrass cures stomachaches
- Gausebit Grass: this wildgrass cures wounds
- Tokopekko Wildgrass: this wildgrass cures illness
Status Ailments and Medicine:
There are new status ailments in this stage:
- Bored: when the chocobo is bored and the affection is low, there is a chance he will run away from you and the efficiency of care plans is lowered. To keep your chocobo entertained and affection high, give him a Celerity Salad (stupid) or compete against others (good)
- Spoiled: when the chocobo is spoiled, the efficiency of care plans and care options seems to be lower. Scold it to get rid of that
- Wounds: when the chocobo is injured the efficiency of care plans in lowered, so use Gausebit Grass to heal wounds of the chocobo
Be very careful. From now on illness or wounds will not heal after some days on it's own and it may even lower stats. A chocobo can be wounded when he does the 'working' care plans (which give money).
Personalities and Weather Effects:
Depending on the current weather of the area where you take the chocobo on a regular walk, he may learn to like a certain weather, and in turn learns to dislike the weather of the stronger element. In the liked weather your chocobo will perform a bit better (higher speed, longer riding, better digging results) while he is a bit weaker in the hated weather. So check your local weather-LS person for the weather effects.
- Konschtat Highlands:Â here your chocobo can learn to like duststorms (hates wind) or thunderstorms (hates duststorms)Â
- La Theine Plateau: here your chocobo can learn to like wind (hates snow) or rain (hates thunderstorms)Â
- Tahrongi Canyon: here your chocobo can learn to like wind (hates snow) or duststorms (hates wind)Â
Events:
Running away: if your chocobo is bored and the affection is low, he may run away from you. He may or may not return to the stable after some time.
VI. The Mature Chocobo (Day 29 - ???)
This is the fourth and last stage of growth. New care programs are now aviable, you can mate your chocobo and it is possible to ride him now. You cannot 'stop raising' it anymore but from now on you can 'retire' him.
Colours and Bodyshapes:
Your chocobo will have his second mold and get his fully coloured feathers now.

The left chocobo seems to be the elegant built, while the right chocobo is the powerful built. A powerful beak (fancy feathers) is caused by high discernment, a powerful tail (fine plumes) by high endurance and powerful (sturdy) legs by high strength. Receptivity doesn't change looks, except the fact that a receptivity-trained bird will have lower other stats and get the elegant built more likely.
Care Plans:
The three new care programs are hard work. You can send your chocobo to do some chores, which will put alot of stress on the chocobo but raise his stats greatly - and make you some money.
(On a note: if you rotate these three programs you can train a chocobo with high strength, discernment and receptivity, but low endurance)
Delivering a Message: this program raises Strength greatly while lowering Receptivity noticable and Energy and Affection greatly (Reward: 200-400 gil)
Digging for Treasure: this program raises Discernment greatly while lowering Endurance noticable and Energy and Affection greatly (Reward: 200-400 gil)
Acting in a Play: this program raises Receptivity greatly while lowering Strength noticable and Energy and Affection greatly (Reward: 200-400 gil)
Care Options:
A last care option is added at this time.
Go on a walk (long): This long walk wil. drain around 50-60& of the energy of your chocobo. Again you can meet various chocobo trainers and learn the last two stories you were missing.
- Bastok: In Pashhow Marshlands you will meet Hantileon and Air, and Hantileon will tell the Story of an Impatient Chocobo
- San d'Oria: In Jugner Forest you will meet Pulonono and Spring, and Pulonono will tell the Story of a Youthful ChocoboÂ
- Windurst: In Meriphataud Mountains you will meet Zopago and Blood, and Zopago will tell the Story of a Worrysome Chocobo
On all three routes you can also meet Brutus and Dietmund (Dietmund just once and after you finished the BST flag quest) from the jeunoan chocobo stables. Brutus will tell you the Story of a Curious Chocobo.
Your bird may find various items (Adaman Ore, Goblin Helm, Gold/Mythril/Silver Beastcoin, Gregarious Worm, Rotten Meat, Tree Cuttings and also some area-specific things) on a long walk.
Miniquest: Obtaining your Chocobowhistle (and ride on it after that):
You should go and meet Hantileon in San d'Oria when you have the time. He will ask you to go to your chocobo and check how intense the bond between you and your bird is. From now on you can search for an item or watch over the chocobo, while you and he go on a walk. When your chocobo is "absorbed by his current activities" you have a certain chance to find the item he hides from you. If he spots you, your search will fail. There is a chance that the search is successful (he does not spot you), but you will not find the item. In this case go to a different area and search there.
After you found out in which area your chocobo has put the item and you found it, you will see it is a Dirty Handkerchief - the exact one you gave him, as he was a little chicobo and cried in his sleep.
Bring the handkerchief to Hantileon and he will recognize you as a real successful chocobo trainer and will give you are Chocobo Whistle.
Register your chocobo at his home stable (500 gil) and from now on you will be able to call him in the field with your whistle. Please remember: whenever your chocobo learns a new ability or his stats increase you have to re-register him for the changes to take place in the field also.
You can call your chocobo everywhere, where you also could go to with a normal rented bird. So no chocobos in Beaucedine Glacier, Al'Taieu or Lumoria.
Chococards and Mating
Chococards are a kind of 'pass' for your chocobo. It contains all data from your chocobo and can be obtained from the chocobo trainer at your stable for 500 gil per card. The data (colours, abilites, gender, stats) is used for making new eggs.
To mate your chocobo with another chocobo, you need to get a VCS Honeymoon Ticket from Finbarr in Upper Jeuno for 5000 gil and the Chococard of the second chocobo, which has to be the opposite gender. Trade the Honeymoon Ticket and the two chococards to Finbarr and he will offer four different types of rendezvous for the two chocobos.
- Gourmet Plan: this plan will increase the chance for a male chicobo and a chicobo with high strength
- Hiking Plan: this plan will increase the chance for a female chicobo and chicobo with high discernment
- Jeuno Tour Plan: this plan will increase the chance for a chicobo with high receptivity and the chance to inherit the breed type and abilities of the mother
- Sport Plan: this plan will increase the chance for a chicobo with high endurance and the chance to inherit the breed type and abilities of the father
Chose one of these and after the next japanese midnight you may get a new chocobo egg from Finbarr, but you have not a 100% chance that an egg is laid.
Status Ailments and Medicine:
There is a new status ailments your chocobo can get during his raisinf time:
- Lovesick: when the chocobo is lovesick all his stats (in the field or for racing) are lowered a bit, because he is thinking of something else. In addition it is not possible to raise stats during the lovesickness at all (but still can learn abilities)! To cure lovesickness by breeding is a popular myth, but it does not work at all. This condition can last for multiple days and even after you cured it, it may appear again at the next day. The only 100% sure way to cure lovesickness is to feed a Celerity Salad, but you really want to spend the money on this. Cure it as fast as possible.
Personalities and Weather:
New locations for long walks will bring also new weather effects:
- Jugner Forest: here your chocobo can learn to like thunderstorms (hates duststorms) or rain (hates thunderstorms)
- Meriphataud Mountains: here your chocobo can learn to like fire (hates rain) or duststorms (hates wind)Â
- Pashhow Marshlands: here your chocobo can learn to like thunderstorms (hates duststorms)Â or rain (hates thunderstorms)
Events:
A magnificent job: on day 43 your VCS trainer will tell you that you are doing a magnificent job raising the abilities of your bird. This message indicates, that your chocobo is past the first two weeks of adulthood. You can still increase stats and teach abilities, it is widely believes this day is near the half-time of the raising process.
The look: on day 65 your VCS trainer will tell you how distinguished your chocobo looks. This message indicates that your chocobo is past the first five weeks of adulthood. You cannot increase stats from now on with training, but you still can increase stats with proper feeding and the items got from chocobo races. If your chocobo is still unnamed, the VCS choses a name for you.
The goodbye: on day 129 the VCS trainer will tell you, that your chocobo has fully matured and will be retired soon. You have to say goodbye to your bird now ...
VII. The Retired Chocobo
If you stop raising your chocobo as egg, chicobo or adolescent bird, the responsibility for him will go to the VCS and you will never see him again. You're a bad parent, shame on you.
When you retire your chocobo when he is adult (what will happen automatically after around 80 days) you will get a VCS Choco Registration Card and a VCS Plague in the colour of your chocobo. This card is unique for every chocobo and when you lose it, you will never get a new one.
You have to show (trade) the VCS Registration Card to the VCS trainer to register a retired chocobo as ridable mount or to get a chococard for breeding (both costs 500 gil). You can have multiple registration cards, but only one chocobo can be registered as mount. Use different cards to switch between digger- and runner-bird for example.
(Yes, you get your registration card back after trading it to the VCS trainer. That is just the way to start that special dialogue.)
After your chocobo is retired you can start to raise a new one. Most likely the crying-at-night-event will still happen, but as long as you don't throw away your choco-whistle you don't have to quest a new one ... although you might be able to do that ... You will also lose all your story and handkerchief key items, so you have to get them anew.
VIII. Chocobo Genetics
I will fill in this part of the guide as soon as more chicks have been breed and I have any idea how it works. If it directly transfers stats (chicks starting with substandard stats) or just transfers the 'trait' of the parents (higher chance to increase a certain stat), if it always transfers colours, if there are real pure-breeds or if every chocobo has the genes for yellow and so on ...
Facts:
- Chocobos can inherit abilities from their parents.
Theories:
- parents with high stats will not copy their stats to the chicobo. Even with perfect trained parents, you will not get a full muscled baby. Instead the stats of the parents will determine the status increase of the chicobo. So a poor strength couple will have a chicobo with a normal STR increase, but a first-class strength couple will have a chicobo with a doubled (or whatever) STR increase.
- Isn't that interesting: someone .dat-mined a bit and found 3 (!) colour-datas on the chocobo. That is of course a bit strange for an animal with just two parents, but I guess SE didn't want to make the colour-genes for the chocobo monogenetic (1 gene = colour) but wanted to simulate that colour depends on more genes and can be more difficult to to get. It could work out in two ways: #1 Every chocobo gets one gene from the father and one from the mother, while the third gene is randomly chosen from all 5 colours. #2 Every chocobo gets one gene from both parents and then randomly one gene from one parent - the correct honeymoon programm will determine the parent. In both ways a chocobo will have three colour genes and when the chicobo grows to adolescence one of the three genes is randomly chosen and determines the colour after the first mold.
- Receptivity could be the governing stat how good stat-growth is translated from parents to children. That of course would make cause 'good parents' (high REC) to have children which will be also good parents.
IX. Kamp Kweh
Out side of every chocobo stable you can find a person which will bring you and your chocobo to Kamp Kweh. Form a party with 2 or more members, check your chocobo and then speak to the according person. All hatched and named chocobos (which are not currently run away) will appear in Kamp Kweh then.
- Bastok:Â Gerahja
- San d'Oria: FonteloubeÂ
- Windurst: Shaty-Monty
At Kamp Kweh you can check your chocobo (to find out how happy he is) and let him play with other chocobos (he may get a temporary boost in one of the four stats, one boost possible per rl-day).
The real bonus of Kamp Kweh is this: You can check the chocobos and their stats of other people and can also check the mating compatibility of two birds. You can check one mating compatibility per rl-day and see the possible colour of the chicobo from this mating. You can check even the mating compatibility of your own bird if he is still a chicobo but in the cutscene he will appear as mature (colour for that cuscene is defaulted to yellow, if your bird is not old enough to have his colour yet).
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Racing the Chocobo
I.
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Chocobo Hot & Cold Game
I. Starting the Chocobo Hot & Cold Game
You need a registered chocobo on your chocobo whiste and speak to a certain person near one of the chocobo stables:
- Bastok:Â Keturah
- San d'Oria: Collione
- Windurst: Bwi Kaghonsa
You will get a Prairie Chocograph and a Bush Chocograph and after some time a bunch of Tandjana Wildgrass. You need a new Tandjana Wildgrass for every time you want to start the game and you will only get one bunch of it every rl-day.
II. Digging
Go to the area of the chocograph and use the Tandjana Wildgrass. Your chocobo will appear and a map of the area with a treasure mark will pop up. Zoom in as far as possible to get a better idea of where the treasure mark is and ride to that place with your chocobo (later the marker is on the 'green marker list' of your map). A good idea to dig is to ride to the place where the treasure marker is and then dig in this spot and a couple of steps away in all four directions. This will give you a certain hint where the treasure is. The VCS crate is normally hidden under some landmark (rock, tree, etc.) and most of the time it is not farther away then 8-12 steps. You get different messages after digging:
(...) - this means the treasure is not close
"Kweh." - this means the treasure is a bit close.
"Kweh?" - this is another step closer (this message shows just up when the chocobo has the ability Treasure Finder)
"Kwehhhh?! The treasure is close." - this means, you are just some yalm away from the treasure chest
"K-KWEHHH!!! You are right on top of it." - don't move away and dig in this spot to find the treasure chest
"KWEHHH!!! You've hit the jackpot" - your next dig will dig up the treasure chest.
Important note: all the messages from above are the ones you get when you stand in a certain ring around the location of the treasure chest. You don't have to stand exactly on top of the chest, you can also get the "K-KWEHHH" and dig it up, when you are one or two yalm away.
The last jackpot-message will just appear when digging in the Coastal/Dune-Areas and after your chocobo is already fatigued. After this message you have always enough stamina left to do one dig - and if you stay here you will find the chest.
After some digging when you have found the location of the chest you will get the message "Kweh" Kweh! Kwehhh!" and the VCS Treasure Crate will appear. Abilities like Burrow and Bore will reduce the number of times you have to dig till the crate appears. Normally you need 1-6 digging attempts. You have to dismount to open the crate.
After some tries to dig you receive the message "Your chocobo seems to be a little fatigued", which means, you have just 2/5 of stamina left. When you receive "Your chocobo refuses to dig anymore" you cannot dig anymore (ähm ... yes) and all you can do now is to ride to a zoneline (you cannot leave the area with a chocobo called by Tandjana Wildgrass). A high discernment of the chocobo will increase the amount of digging stamina.
There are two kinds of Chocographs, Plain Chocographs and Wood Chocographs. You get the first tier of both from the NPC which introduces you to the game, you get the second tier of a kind from this NPC after youn successfully dug 7 times with the tier1 chocograph and the tier3 chocograph is a reward for digging successfull 10 times with the tier2 chocograph of that kind.
Plain Chocographs (La Theine Plateau, Konschtat Highlands, Tahrongi Canyon / Valkurm Dunes / Eastern & Western Altepa Desert) let you dig in very tiring zones. The heat in Valkurm and Altepa lets drop the number of digs the chocobo can do noticable. A chocobo cannot dig more than 10 times in Altepa, even when he has first-class discernment and endurance.
Digging with Wood Chocographs (Jugner Forest, Pashhow Marshlands, Meriphataud Mountains / Buburimu Peninsula / Yuthunga & Yhoator Jungle) is a little bit more tiring than digging with the Plain Chocograph - for example when you can dig 19 times in La Theine Plateau, you may just be able to dig 17 times in Buburimu Peninsula - but the stamina decreases on higher tier not so noticable as for Plain Chocographs. The problem with Wood Chocographs is, that the zones around the buried crate are noticable larger than the zones in 'Plain zones' while the "K-KWEHHH!!! You are right on top of it."-area is noticable smaller, which means you have to stand almost on the top of the crate to find it.
Every VCS Crate will yield one main and one secondary item. Here is a list of the various items which are found with more than just one chocograph. Lists for chocograph-specific locations are beneath it. If you wonder why there are secondary items: these items is the stuff the chocobo tracks down by smell after he ate the Tandjana Wildgrass.
- Secondary item (everywhere):Â Blue Peas, Gausebit Grass, Gysahl Greens, Yellow Ginseng (this one is rare)
- Tier 0 items (all zones): Celerity Salad, Chocolixir, Cupid Worm, Gregarious Worm, Parasite Worm, Whistle Coupon
- Tier 2 items (Dune zone / Coastal zone):Â Arcane Flowerpot, Cermet Chunk
- Tier 3 items (Desert zones / Jungle zones):Â Platinum Nugget
A. Prairie Chocograph (Plains #1)
This is the first one of the two starting chocographs. You can dig in Konschtat Highlands, La Theine Plateau and Tahrongi Canyon with it. You will get the same items in all three areas.
Prairie items (all zones): Aluminum Ore, Armored Pisces, Fresh Mugwort, Giant Bird Plum, Helmet Mole, King Truffle, Moorish Idol, Mushroom Locust, Photoanima, Raxa, Red Terrapin, Zebra Eel
B. Dune Chocograph (Plains #2)
You will get this chocograph after you have dug successful around 7 times with a Prairie Chocograph and it allows you to dig in the Valkurm Dunes.
Valkurm Dune items: Armoured Pisces, Glossy Bugard Leather, Moorish Idol, Red Terrapin, Rugged Bugard Leather, Soft Bugard Leather, Tough Bugard Leather, Zebra Eel
C. Desert Chocograph (Plains #3)
You will get this chocograph after you have dug successful around 10 times with a Dune Chocograph and it allows you to dig in the Eastern and Western Altepa Desert.
Desert items (both zones): Buffalo Hide, Ethereal Vermillion Lacquer, Freshwater Set, Saltwater Set, Vivified Mythril, X-Potion +1
Eastern Altepa Desert: Attuner, Cactuar Root, Clear Blood Broth, Commode, Glass Sheet, Tactical Processor, Vivified Coral, X-Potion +2
Western Altepa Desert:Â Mahogany Bed, Wooden Flowerpot
D. Bush Chocograph (Woods #1)
This is the second one of the two starting chocographs. You can dig in Pashhow Marshlands, Jugner Forest and the Meriphataud Mountains with it. As with the Prairie Chocograph you will get the same items in all three zones.
Bush items (all zones):Â Dragon Heart, Dragon Meat, Dragon Scale, Dragon Talon, Freshwater Set, Glass Sheet, Rhinochimera, Saltwater Set, Silver Shark, Titanic Sawfish, Titanicus
E. Coastal Chocograph (Woods #2)
You will get this chocograph after you have dug successful around 7 times with a Bush Chocograph and it allows you to dig in Buburimu Peninsula.
Buburimu Peninsula items: Indurated Gold Ingot, Moorish Idol, Neutralizing Platinum Ingot, Rhinochimera, Rogue's Platinum Ingot, Silver Shark, Titanicus, Titanic Sawfish
F. Jungle Chocograph (Woods #3)
You will get this chocograph after you have dug successful around 10 times with a Coastal Chocograph and it allows you to dig in Yhoator and Yuthunga Jungle.
Jungle items (both zones):Â Chiffonier, Commode, Darksteel Chain, Helmet Mole, Hi-Ether, Moblinweave, Secretaire
Yhoator Jungle: Drum Magazine, Frigid Core, Inferno Core, Luminous Core, Mushroom Locust, Vivified Mythril
Yuthunga Jungle: Cactuar Root, Equalizer, Ethereal Vermillion Lacquer, Fresh Mugwort, King Truffle, Mahogany Bed, Vivified Coral, Wooden Flowerpot
-Â - - - - - - - - - - - - - - - - - - -
Going Digging with the Chocobo
I. Equip yourself
Before you start digging, get the equipment for it and prepare yourself that it will take a long time to level up this craft (yes, it has a craftskill).
The full Chocobo Jack Set increases your riding time from 30 to 45 minutes and together with the Chocobo Staff you can even get up to 50 minutes. Then try to get as much Gysahl Greens as possible and make ALOT room for the stuff you dig up in your gobbiebag. It will take thousands of Gysahl Greens until your skill is capped, so get some flowerpots together and plant Wildgrass seeds and feed them with Wind Crystals.
II. How digging works
Ride your chocobo to any zone and hit the dig command. THis will use obe Gysahl Green and the bird will dig in the ground and you will find an item - or not.
There are three possible reasons why you cannot find an item when you dig:
* The first and most common is, that your digging skill is too low and your 'accuracy' was not high enough to find an item with this digging attempt. Note that even a capped skill doesn't give you a 100% success rate.
* The second reason is that the area is empty. Every area has 20-50 items in it and in every minute just 2-8 items reload. so if you are a very fast digger or many people are digging in that zone, the zone may become empty.
* The third reason is the digging fatigue. You get in a status of 'digging fatigue' after you dug up 100 items and your digging accuracy is almost reduced to zero, no matter what your skill may be. This fatigue resets after the first time you zone after japanese midnight.
Normally you need to wait 60 seconds after you zoned before you can make your first dig, this will indicate that you have the 'Amateur' ranking in your digging skill. For every rank you go up, this initial delay will be reduced by 5 seconds with a minimum initial delay of 10 seconds at 'Expert' rank. When you are an amateur you also have to wait 16 seconds between two digs, but this time will also go down by 5 seconds every rank - yes, that means from the fourth rank (Novice) you have no waiting time between the digs anymore. The initial delay is the easiest way to check your current rank.
Later, when digging delay goes down, you can get your 100 dig-ups in much shorter time and you may want to get rid of the digging gear to have more room in your gobbiebag.
III. Special Digging Notes
The Egg Helmet: This equipment is kind of a doubleeged sword. It adds an infinite amount of egg-related items too all zones (Bird Egg, Hard-/Soft-boiled Egg, Coloured Egg, Sairui-Ran) and you can dig them up as 'uncommon items'. They are not worth as much as some of the other items you can dig up and they count still against the digging fatigue, but there is one advantage: even after the digging fatigue goes down to zero you can still dig up the various egg items as long as you wear the Egg Helmet and the digging accuracy does not go down so completely as with the other items, so it is possible to use this Helmet as a way to make lvling up a bit easier (because you lvl just up when you actually dig something up) but more costly (because you need more Greens when you are fatigued).
Elemental Ores: When you are an Veteran or Expert digger (the two highest ranks) you can find elemental ores, when the zone where you dig has an active weather effect and the moon phase is Waxing Crescent 7% - 24%.
The Digging Chocobo: When you want a chocobo specialised for digging, raise his Discernment and teach him Burrow, Bore or - perhaps - Treasure Finder. Burrow and Bore will add new items to the list of stuff you can dig up and will so increase the possibility to find stuff (because these items cannot be dug up by people without the abilities) and so increase the chance to lvl up. Treasure Finder does not increase the ability of your digging per se, but it was confirmed, that successful participating in the Chocobo Hot & Cold Game (which makes Treasure Hunter easier) also increases your digging skill.
The moon phase: normally digging accuracy is at a top during Full Moon, goes down when the moon reaches Half Moon and is at the top again when New Moon is reached. These 'extreme' times are the best time to dig.
IV. Areas and Items
Don't forget that Bird Egg, Hard-/Soft-boiled Egg, Coloured Egg, Sairui-Ran are all uncommon in every area when you wear an Egg Helmet. You can dig up crystals during a weather effect and clusters during double weather (the crystals listed under the Burrow/Bore-results can be dug up always).
The rating for areas is (from good to bad) excellent --> good --> decent --> substandard --> bad --> horrible. If two ratings are given, the first is always for skill-ups and the second is for profit.
Aradjiah
Bhaflau Thickets (decent/excellent) | Items | Burrow/Bore | Wajaom Woodlands (decent/excellent) | Items | Burrow/Bore |
| Very Common | Dried Marjoram, Pebble, Pine Nuts | Flint Stone | Very Common | Moko Grass, Pebble, Pine Nuts | Flint Stone Arrowwood Log |
| Common | Â --- | Arrowwood Log, Yew Log | Common | Black Chocobo Feather | Yew Log |
| Uncommon | Blue Rock, Colibri Feather | Elm Log, Oak Log | Uncommon | Blue Rock, Pephedro Hive Chip | Elm Log, Oak Log |
| Rare | Lesser Chigoe | Ebony Log, Rosewood Log | Rare | Ebony Log | Rosewood Log |
| Very Rare | Orichalcum Ore, Petrified Log, Spider Web | Lacquer Tree Log | Very Rare | Adaman Ore, Spider Web | Aluminum Ore, Darksteel Ore Lacquer Tree Log |
Aragoneu
Meriphataud Mountains (substandard/good) | Items | Burrow/Bore | Sauromugue Champaign (substandard/good) | Items | Burrow/Bore |
| Very Common | Flint Stone, Insect Wing, Pebble | Â --- | Very Common | Bone Chip, Flint Stone, Pebble | Â --- |
| Common | Copper Ore, Giant Femur, Lizard Molt | Silver Ore | Common | Insect Wing, Iron Ore, Lizard Molt | Beastcoin |
| Uncommon | Â | Iron Ore | Uncommon | Â | Silver Beastcoin |
| Rare | Gold Beastcoin, Yellow Rock | Kopparnickel Ore, Mythril Ore | Rare | Gold Beastcoin, Red Jar, Translucent Rock | Mythril Beastcoin HQ Pugil Scales |
| Very Rare | Adaman Ore, Black Chocobo Feather | Aluminum Ore, Gold Ore | Very Rare | Black Chocobo Feather | Platinum Beastcoin Demon Horn, Demon Skull, Fish Scales, Titanicus Shell, Turtle Shell |
Derfland
Pashhow Marshlands (decent) | Items | Burrow/Bore | Rolanberry Fields (horrible/good) | Items | Burrow/Bore |
| Very Common | Insect Wing, Pebble | Â --- | Very Common | Little Worm, Pebble | Â --- |
| Common | Lizard Molt, Silver Ore, Willow Log | Â --- | Common | Flint Stone, Insect Wing | Beastcoin |
| Uncommon | Puffball | Crystal | Uncommon | Sage | Silver Beastcoin, Sleepshroom     |
| Rare | Black Rock, Mythril Beastcoin | Â --- | Rare | Coral Fungus, Mythril Beastcoin, Red Jar | Woozyshroom |
| Very Rare | Petrified Rock, Turtle Shell | Tree Cuttings | Very Rare | Gold Beastcoin, Orichalcum Ore | Â --- |
Elshimo
Yhoator Jungle (decent/excellent) | Items | Burrow/Bore | Yuthunga Jungle (decent/excellent) | Items | Burrow/Bore |
| Very Common | Bone Chip, Lauan Log | Â --- | Very Common | Bone Chip | Â --- |
| Common | Kazham Pineapple | Sleepshroom, Woozyshroom Arrowwood Log | Common | Cinnamon, Rattan Lumber | Arrowwood Log |
| Uncommon | Dryad Root | Yew Log | Uncommon | Danceshroom | Sleepshroom, Woozyshroom Yew Log |
| Rare | Ebony Log, Mahogany Log | Elm Log, Oak Log | Rare | Ebony Log, Mushroom Locust, Rosewood Log | Elm Log, Oak Log |
| Very Rare | Coral Fungus, Petrified Log, Reishi Mushroom | Rosewood Log | Very Rare | King Truffle, Petrified Log, Puffball | Deathball Lacquer Tree Log, Mahogany Log |
Gustaberg
North Gustaberg (good) | Items | Burrow/Bore | South Gustaberg (excellent/good) | Items | Burrow/Bore |
| Very Common | Bone Chip, Little Worm, Pebble | Gyshal Green | Very Common | Bone Chip, Little Worm, Pebble | Gyshal Green |
| Common | Bird Feather, Fish Scales, Insect Wing, Lizard Molt, Pugil Scales | Â --- | Common | Bird Feather, Insect Wing, Lizard Molt, Rock Salt | Â --- |
| Uncommon | Â | Crystal Ginger | Uncommon | Grain Seeds (night) | Crystal Ginger |
| Rare | Mythril Beastcoin, Mythril Ore | Chamomile | Rare | Mythril Beastcoin | Chamomile |
| Very Rare | Darksteel Ore, Cactus Stems (night) | Â --- | Very Rare | Mythril Ore, White Rock | Â |
Kolshushu
Bibiki Bay (good/decent) | Items | Burrow/Bore | Buburimu Peninsula (good) | Items | Burrow/Bore |
| Very Common | Bird Feather, Tin Ore | Â --- | Very Common | Bird Feather, Tin Ore | Â --- |
| Common | Lugworm, Seashell | Â --- | Common | Lugworm, Seashell | Â --- |
| Uncommon | Giant Femur, Shell Bug | Black Chocobo Feather, Phoenix Feather Bone Chip | Uncommon | Giant Femur, Shell Bug | Bird Egg, Black Chocobo Feather Bone Chip |
| Rare | Shall Shell, Turtle Shell | HQ Pugil Scale, Red Moko Grass | Rare | Shall Shell, Turtle Shell | HQ Pugil Scale, Red Moko Grass |
| Very Rare | Coral Fragment, Platinum Ore | Giant Bird Plum, Spider Web Demon Horn, Demon Skull, Titanicus Shell, Wyvern Scales | Very Rare | Coral Fragment, Platinum Ore | Giant Bird Plum, Spider Web Demon Horn, Demon Skull, Titanicus Shell, Wyvern Scales |
Tahrongi Canyon (decent/good) | Items | Burrow/Bore |
| Very Common | Bone Chip, Pebble | Â --- |
| Common | Insect Wing, Seashell, Tin Ore, Yagudo Feather | Beastcoin         |
| Uncommon | Giant Femur | Silver Beastcoin |
| Rare | Red Rock | Mythril Beastcoin Demon Horn, Demon Skull, HQ Pugil Scales |
| Very Rare | Gold Beastcoin, Gold Ore | Dragon Scales, Titanicus Shell |
Kuzotz
Eastern Altepa Desert (substandard/excellent) | Items | Burrow/Bore | Western Altepa Desert (horrible/excellent) | Items | Burrow/Bore |
| Very Common | Bone Chip, Giant Femur, Pebble |  --- | Very Common | Bone Chip, Giant Femur, Pebble | Black Chocobo Feather |
| Common | Silver Ore, Zinc Ore | Â --- | Common | Iron Ore, Zinc Ore | --- |
| Uncommon | Wyvern Scales | Grain Seeds, Herb Seeds, Vegetable Seeds (both) Wildgrass Seeds | Uncommon | Coral Fragment | Phoenix Feather |
| Rare | Mythril Ore | Fruit Seeds (both) | Rare | Darksteel Ore | Demon Horn, Red Moko Grass, Seashell |
| Very Rare | Philosopher's Stone, Platinum Ore | Gold Ore, Tree Cuttings | Very Rare | Gold Ore, Philosopher's Stone | Spider Web HQ Pugil Scales, Titanicus Shell |
Li'Telor
Sanctuary of Zi'Tah (good/decent) | Items | Burrow/Bore |
| Very Common | Arrowwood Log, Pebble | Â --- |
| Common | Bone Chip, Moko Grass | Beastcoin         |
| Uncommon | Yew Log | Silver Beastcoin |
| Rare | Elm Log, Green Rock, Translucent Log | Â |
| Very Rare | King Truffle, Petrified Log | Oak Log |
Norvallen
Batallia Downs (good/decent) | Items | Burrow/Bore | Carpenter's Landing (good/decent) | Items | Burrow/Bore |
| Very Common | Pebble | Â --- | Very Common | Acorn, Little Worm | Â --- |
| Common | Bone Chip, Bird Feather, Copper Ore, Flint Stone | Beastcoin           | Common | Arrowwood Log, Maple Log, Willow Log | Crystal |
| Uncommon | Iron Ore | Silver Beastcoin Yellow Ginseng | Uncommon | Holly Log |  --- |
| Rare | Purple Rock, Red Jar | Mythril Beastcoin | Rare | Scream Fungus, Oak Log | Â --- |
| Very Rare | Black Chocobo Feather, Reishi Mushroom | Gold Beastcoin Tree Cuttings | Very Rare | Mistletoe, King Truffle | Elm Log |
Jugner Forest (decent) | Items | Burrow/Bore |
| Very Common | Acorn, Little Worm | Â --- |
| Common | Arrowwood Log, Maple Log, Willow Log | Â --- |
| Uncommon | Holly Log | Crystal |
| Rare | Oak Log, Scream Fungus | Â --- |
| Very Rare | King Truffle, Mistletoe | Elm Log |
Ronfaure
East Ronfaure (good) | Items | Burrow/Bore | West Ronfaure (good/decent) | Items | Burrow/Bore |
| Very Common | Acorn, Arrowwood Log, Little Worm | Â --- | Very Common | Acorn, Arrowwood Log, Little Worm | Â --- |
| Common | Ash Log, Chocobo Feather, Maple Log | Gysahl Green | Common | Ash Log, Chocobo Feather, Maple Log, Moko Grass | Gysahl Green |
| Uncommon | Chestnut | Chamomile, Crystal | Uncommon, | Chestnut, Vegetable Seeds (night) | Chamomile, Crystal |
| Rare | Chestnut Log | Ginger | Rare | Chestnut Log | Ginger |
| Very Rare | King Truffle, Mistletoe, Fruit Seeds (night) | Â --- | Very Rare | Mistletoe | Â --- |
Sarutabaruta
East Sarutabaruta (excellent/decent) | Items | Burrow/Bore | West Sarutabaruta (excellent/good) | Items | Burrow/Bore |
| Very Common | Lauan Log, Papaka Grass, Pebble | Â --- | Very Common | Lauan Log, Little Worm, Pebble | Â --- |
| Common | Bird Feather, Insect Wing, Moko Grass, Yagudo Feather | Gysahl Green | Common | Bird Feather, Insect Wing, Moko Grass, Yagudo Feather | Â --- |
| Uncommon | Saruta Cotton, Herb Seeds (night) | Crystal | Uncommon | Saruta Cotton | Ginger |
| Rare | Green Rock, Rosewood Log | Chamomile Ginger | Rare | Rosewood Log | Â --- |
| Very Rare | Ebony Log | Napa | Very Rare | Ebony Log, Tree Cuttings (night) | Â --- |
Zulkheim
Konschtat Highlands (decent/good) | Items | Burrow/Bore | La Theine Plateau (good/substandard) | Items | Burrow/Bore |
| Very Common | Bone Chip, Flint Stone, Pebble | Â --- | Very Common | Little Worm, Pebble, Tin Ore | Yellow Ginseng |
| Common | Bird Feather, Fish Scales, Lizard Molt, Pugil Scales, Zinc Ore |  --- | Common | Arrowwood Log, Chocobo Feather, Zinc Ore | Gysahl Greens |
| Uncommon | Elm Log | Black Chocobo Feather, Crystal | Uncommon | Dried Marjoram, Yew Log | Wildgrass Seeds |
| Rare | Mythril Beastcoin |  --- | Rare | Chestnut Log | Chamomile        |
| Very Rare | Phoenix Feather | Spider Web Red Moko Grass | Very Rare | Mahogany Log | Â --- |
Valkurm Dunes (excellent/decent) | Items | Burrow/Bore |
| Very Common | Bone Chip, Seashell | Â --- |
| Common | Fish Scales, Lizard Molt, Lugworm, Pugil Scales | Â --- |
| Uncommon | Giant Femur, Shell Bug | Black Chocobo Feather |
| Rare | Blue Rock, Shall Shell | Phoenix Feather |
| Very Rare | Turtle Shell | Spider Web Demon Horn, Demon Skull, HQ Pugil Scales, Red Moko Grass, Titanicus Shell |
-Â - - - - - - - - - - - - - - - - - - -
And that is my little baby: GaleSpirit. I love him alot ^^



Chocobo Name: GaleSpirit
Gender: male
Egg: a bit warm (quest "Chocobo on the Loose")
Breed: Rounsey
Strength: substandard
Endurance: substandard
Discernment: better then average
Receptivity: better then average
Personality: easygoing
Weatherpreferences: clear weather
Abilities known: Auto-Regen, Burrow
Food: He likes Azouph Greens the most and Sharug Greens the least. Gale is pretty indifferent to Gyshal Greens.